Esempio n. 1
0
 public void OnDrop(PointerEventData eventData)
 {
     if (eventData.pointerDrag != null)
     {
         OrbDraggable orbDraggable = eventData.pointerDrag.GetComponent <OrbDraggable>();
         if (orbDraggable.OrbType == _orbType)
         {
             orbDraggable.SetOrbSlot(this);
             Vector2 pos = _rectTransform.position;
             //pos.y -= _rectTransform.rect.width / 4;
             //pos.x += _rectTransform.rect.height / 4;
             orbDraggable.RectTransform.position = pos;
             _hasOrb = true;
         }
     }
 }
Esempio n. 2
0
    public void SetEnemyDrawnOrb(Orb orb)
    {
        if (orb != null)
        {
            for (int orbIndex = 0; orbIndex < _enemyOrbPositionsOccupied.Length; orbIndex++)
            {
                OrbDraggable orbDraggable = _enemyOrbPositionsOccupied[orbIndex];

                if (orbDraggable == null)
                {
                    orbDraggable = GameObject.Instantiate <OrbDraggable>(_orbDraggablePrefab, _enemyDrawnOrbPositions[orbIndex].transform);
                    orbDraggable.Setup(_context);
                    _enemyOrbPositionsOccupied[orbIndex] = orbDraggable;
                }

                if (orbDraggable.OrbType == OrbType.NONE)
                {
                    orbDraggable.SetOrb(orb);
                    break;
                }
            }
        }
    }