public BuildModeHUDController() { view = UnityEngine.Object.Instantiate(Resources.Load <GameObject>("BuildModeHUD")).GetComponent <BuildModeHUDView>(); view.name = "_BuildModeHUD"; view.gameObject.SetActive(false); catalogItemDropController = new CatalogItemDropController(); buildModeEntityListController = view.GetComponentInChildren <BuilderInWorldEntityListController>(); buildModeEntityListController = view.entityListController; entityInformationController = view.entityInformationController; entityInformationController.OnPositionChange += (x) => OnSelectedObjectPositionChange?.Invoke(x); entityInformationController.OnRotationChange += (x) => OnSelectedObjectRotationChange?.Invoke(x); entityInformationController.OnScaleChange += (x) => OnSelectedObjectScaleChange?.Invoke(x); entityInformationController.OnNameChange += (entity, newName) => OnEntityRename?.Invoke(entity, newName); entityInformationController.OnSmartItemComponentUpdate += (entity) => OnEntitySmartItemComponentUpdate?.Invoke(entity); catalogItemDropController.catalogGroupListView = view.catalogGroupListView; catalogItemDropController.catalogGroupListView = view.catalogGroupListView; buildModeEntityListController.OnEntityClick += (x) => OnEntityClick(x); buildModeEntityListController.OnEntityDelete += (x) => OnEntityDelete(x); buildModeEntityListController.OnEntityLock += (x) => OnEntityLock(x); buildModeEntityListController.OnEntityChangeVisibility += (x) => OnEntityChangeVisibility(x); buildModeEntityListController.OnEntityRename += (entity, newName) => OnEntityRename(entity, newName); buildModeEntityListController.CloseList(); view.OnCatalogItemDrop += () => catalogItemDropController.CatalogitemDropped(); view.OnChangeModeAction += () => OnChangeModeAction?.Invoke(); view.OnExtraBtnsClick += ChangeVisibilityOfExtraBtns; view.OnControlsVisibilityAction += ChangeVisibilityOfControls; view.OnChangeUIVisbilityAction += ChangeVisibilityOfUI; view.OnSceneLimitInfoChangeVisibility += ChangeVisibilityOfSceneInfo; view.OnSceneLimitInfoControllerChangeVisibilityAction += ChangeVisibilityOfSceneInfo; view.OnSceneCatalogControllerChangeVisibilityAction += ChangeVisibilityOfCatalog; view.OnTranslateSelectionAction += () => OnTranslateSelectedAction?.Invoke(); view.OnRotateSelectionAction += () => OnRotateSelectedAction?.Invoke(); view.OnScaleSelectionAction += () => OnScaleSelectedAction?.Invoke(); view.OnResetSelectedAction += () => OnResetAction?.Invoke(); view.OnDuplicateSelectionAction += () => OnDuplicateSelectedAction?.Invoke(); view.OnDeleteSelectionAction += () => OnDeleteSelectedAction?.Invoke(); catalogItemDropController.OnCatalogItemDropped += CatalogItemSelected; view.OnCatalogItemSelected += CatalogItemSelected; view.OnStopInput += () => OnStopInput?.Invoke(); view.OnResumeInput += () => OnResumeInput?.Invoke(); view.OnEntityListChangeVisibilityAction += () => ChangeVisibilityOfEntityList(); view.OnTutorialAction += () => OnTutorialAction?.Invoke(); view.OnPublishAction += () => OnPublishAction?.Invoke(); view.OnLogoutAction += () => OnLogoutAction?.Invoke(); }
private void ConfigureTopActionsButtonsController() { controllers.topActionsButtonsController.OnChangeModeClick += () => OnChangeModeAction?.Invoke(); controllers.topActionsButtonsController.OnExtraClick += ChangeVisibilityOfExtraBtns; controllers.topActionsButtonsController.OnTranslateClick += () => OnTranslateSelectedAction?.Invoke(); controllers.topActionsButtonsController.OnRotateClick += () => OnRotateSelectedAction?.Invoke(); controllers.topActionsButtonsController.OnScaleClick += () => OnScaleSelectedAction?.Invoke(); controllers.topActionsButtonsController.OnResetClick += () => OnResetAction?.Invoke(); controllers.topActionsButtonsController.OnDuplicateClick += () => OnDuplicateSelectedAction?.Invoke(); controllers.topActionsButtonsController.OnDeleteClick += () => OnDeleteSelectedAction?.Invoke(); controllers.topActionsButtonsController.OnLogOutClick += () => OnLogoutAction?.Invoke(); controllers.topActionsButtonsController.extraActionsController.OnControlsClick += ChangeVisibilityOfControls; controllers.topActionsButtonsController.extraActionsController.OnHideUIClick += ChangeVisibilityOfUI; controllers.topActionsButtonsController.extraActionsController.OnTutorialClick += () => OnTutorialAction?.Invoke(); }
public virtual void ResetFromGround() { ClearRange(); X = Zone.CalculPin((uint)HomePosition.X, true); Y = Zone.CalculPin((uint)HomePosition.Y, false); Z = HomePosition.Z; WorldPosition.X = HomePosition.X; WorldPosition.Y = HomePosition.Y; WorldPosition.Z = HomePosition.Z; SetOffset((ushort)(HomePosition.X >> 12), (ushort)(HomePosition.Y >> 12)); // Object already visible so we must manually update range SetHeldState(EHeldState.Home); Region.UpdateRange(this, true); OnResetAction?.Invoke(this); }
public override void ResetFromGround() { X = Zone.CalculPin((uint)HomePosition.X, true); Y = Zone.CalculPin((uint)HomePosition.Y, false); Z = HomePosition.Z; OnLoad(); WorldPosition.X = HomePosition.X; WorldPosition.Y = HomePosition.Y; WorldPosition.Z = HomePosition.Z; SetOffset((ushort)(HomePosition.X >> 12), (ushort)(HomePosition.Y >> 12)); SetHeldState(EHeldState.Inactive); foreach (Player plr in Region.Players) { plr.SendClientMessage($"The supplies from {Objective.ObjectiveName} have decayed. New supplies will be sent.", Objective.OwningRealm == Realms.REALMS_REALM_ORDER ? ChatLogFilters.CHATLOGFILTERS_C_ORDER_RVR_MESSAGE : ChatLogFilters.CHATLOGFILTERS_C_DESTRUCTION_RVR_MESSAGE); } OnResetAction?.Invoke(this); }
public void ResetTo(EHeldState newState) { if (MyBuff != null) { MyBuff.BuffHasExpired = true; MyBuff = null; } if (HeldState == newState) { return; } SetHeldState(newState); if (Holder == null) { ClearRange(); } X = Zone.CalculPin((uint)HomePosition.X, true); Y = Zone.CalculPin((uint)HomePosition.Y, false); Z = HomePosition.Z; WorldPosition.X = HomePosition.X; WorldPosition.Y = HomePosition.Y; WorldPosition.Z = HomePosition.Z; SetOffset((ushort)(WorldPosition.X >> 12), (ushort)(WorldPosition.Y >> 12)); Region.UpdateRange(this, true); OnResetAction?.Invoke(this); Holder = null; }
private void ConfigureTopActionsButtonsController() { controllers.topActionsButtonsController.OnChangeModeClick += () => OnChangeModeAction?.Invoke(); controllers.topActionsButtonsController.OnExtraClick += ChangeVisibilityOfExtraBtns; controllers.topActionsButtonsController.OnTranslateClick += () => OnTranslateSelectedAction?.Invoke(); controllers.topActionsButtonsController.OnRotateClick += () => OnRotateSelectedAction?.Invoke(); controllers.topActionsButtonsController.OnScaleClick += () => OnScaleSelectedAction?.Invoke(); controllers.topActionsButtonsController.OnUndoClick += () => OnUndoAction?.Invoke(); controllers.topActionsButtonsController.OnRedoClick += () => OnRedoAction?.Invoke(); controllers.topActionsButtonsController.OnDuplicateClick += () => OnDuplicateSelectedAction?.Invoke(); controllers.topActionsButtonsController.OnDeleteClick += () => OnDeleteSelectedAction?.Invoke(); controllers.topActionsButtonsController.OnSnapModeClick += () => OnChangeSnapModeAction?.Invoke(); controllers.topActionsButtonsController.OnLogOutClick += ExitStart; controllers.topActionsButtonsController.extraActionsController.OnControlsClick += ChangeVisibilityOfControls; controllers.topActionsButtonsController.extraActionsController.OnHideUIClick += ChangeVisibilityOfUI; controllers.topActionsButtonsController.extraActionsController.OnResetClick += () => OnResetAction?.Invoke(); controllers.topActionsButtonsController.extraActionsController.OnTutorialClick += () => OnTutorialAction?.Invoke(); controllers.topActionsButtonsController.extraActionsController.OnResetCameraClick += () => OnResetCameraAction?.Invoke(); controllers.topActionsButtonsController.extraActionsController.SetResetButtonInteractable(false); }