private void OnPointerReleased(object sender, PointerRoutedEventArgs pointerRoutedEventArgs) { _controllerPressed = false; JoystickTransform.X = 0; JoystickTransform.Y = 0; XValue = 0; YValue = 0; OnJoystickReleased?.Invoke(this, new JoystickEventArgs(XValue, YValue)); }
internal void InvokeJoystickReleased(Joystick joystick, int button) { OnJoystickReleased?.Invoke(joystick, button); JoystickReleased(joystick, button); }