Esempio n. 1
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 private void PlayerCharacterMasterController_Awake(On.RoR2.PlayerCharacterMasterController.orig_Awake orig, PlayerCharacterMasterController self)
 {
     orig(self);
     if (!LoadingFromSave)
     {
         // this sets the initial drop value; overrides the initial value of 0.5f set in PlayerCharacterMasterController()
         self.SetFieldValue("lunarCoinChanceMultiplier", DropChance.Value);
     }
 }
Esempio n. 2
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 private void PlayerCharacterMasterController_Awake(On.RoR2.PlayerCharacterMasterController.orig_Awake orig, PlayerCharacterMasterController self)
 {
     orig(self);
     self.SetFieldValue("lunarCoinChanceMultiplier", DropChance.Value);
 }
Esempio n. 3
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 private void PlayerCharacterMasterController_Awake(On.RoR2.PlayerCharacterMasterController.orig_Awake orig, PlayerCharacterMasterController self)
 {
     orig(self);
     self.gameObject.AddComponent <ClickToSpawnAsUser>().player = self;
 }
Esempio n. 4
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 internal static void AwakeHook(On.RoR2.PlayerCharacterMasterController.orig_Awake orig, PlayerCharacterMasterController self)
 {
     orig(self);
     self.gameObject.AddComponent <ExtraPlayerCharacterMasterController>();
 }