Esempio n. 1
0
        public static void Main(string[] args)
        {
            OTAPI_Basic.AppStartup();

            // These functions are perfect examples of the 'Low-level API',
            // which is useful for simple functions that don't require messaging
            // any OT servers. See OTAPI_Basic.h and OTAPI.h for the complete
            // low-level API.

            OTAPI_Basic.Init();
            OTAPI_Basic.LoadWallet();


            // ---------------------------------------------------------
            // Use the low-level API to see how many server contracts
            // are in the user's wallet.


            int count = OTAPI_Basic.GetServerCount();

            Console.Out.WriteLine("Server count {0}", count.ToString());

            // ---------------------------------------------------------

            // OT MADE EASY  (high-level API)

            // This object handles all the request/response going on with
            // any servers, plus all the retries and synchronization. It's
            // the 'High-level API'. See OTMadeEasy.h and OT_ME.h for the
            // complete set of high-level API functions.

            OTMadeEasy otme = new OTMadeEasy();

            // ---------------------------------------------------------
            //
            // Use the High-level API to download a user's public key from
            // the server. (Obviously this will fail if the server is not
            // running, or if the test data is not installed.)

            string strCheck = otme.check_user("r1fUoHwJOWCuK3WBAAySjmKYqsG6G2TYIxdqY6YNuuG",
                                              "DYEB6U7dcpbwdGrftPnslNKz76BDuBTFAjiAgKaiY2n",
                                              "HpDoVBTix9GRLvZZoKBi2zv2f4IFVLmRrW2Q0nAA0OH");

            // ---------------------------------------------------------
            // objEasy.check_user corresponds to the command-line:
            //   'opentxs checknym'
            //
            // It's a useful test because it shows whether a server message
            // is successful, before going the extra step of trying a real
            // financial transaction.
            //
            // Therefore we only need to verify the Message Success, and not
            // any transaction success. (Remember, a successful message can
            // still contain a failed transaction.)

            int nResult = otme.VerifyMessageSuccess(strCheck);


            if (nResult < 0)
            {
                Console.Out.WriteLine("Error in check nym. Is the server running? Is the test data in ~/.ot ?");
            }
            if (nResult == 0)
            {
                Console.Out.WriteLine("Failure in check nym. Is the test data in ~/.ot ?");
            }
            if (nResult == 1)
            {
                Console.Out.WriteLine("Success in check nym.");
            }
            else
            {
                Console.Out.WriteLine("Unexpected return value in check nym.");
            }

            // ---------------------------------------------------------
            //
            // Use the high-level API to withdraw some cash (1 silver gram)
            // from FT's Silver account. (Obviously this will not work if the
            // localhost server is not running, or if the test data is not
            // installed to ~/.ot )

            // This is a "real" financial transaction:
            //

            // Make sure we ahve the proper mint...
            string strMint = otme.load_or_retrieve_mint("r1fUoHwJOWCuK3WBAAySjmKYqsG6G2TYIxdqY6YNuuG",
                                                        "DYEB6U7dcpbwdGrftPnslNKz76BDuBTFAjiAgKaiY2n",
                                                        "7f8nlUn795x8931JParRnmKAyw8cegRyBMcFg9FccaF");

            if (otme.VerifyMessageSuccess(strMint) < 0)
            {
                Console.Out.WriteLine("Failure: Unable to load or retrieve necessary mint file for withdrawal..");
            }


            string strWithdraw = otme.withdraw_cash("r1fUoHwJOWCuK3WBAAySjmKYqsG6G2TYIxdqY6YNuuG",
                                                    "DYEB6U7dcpbwdGrftPnslNKz76BDuBTFAjiAgKaiY2n",
                                                    "yQGh0vgm9YiqYOh6bfLDxyAA7Nnh2NmturCQmOt4LTo", "1");

            // ---------------------------------------------------------
            // InterpretTransactionMsgReply
            //
            // This function first verifies whether the message itself was a
            // success. (For example, what if the server was down, and never
            // received it?)
            //
            // Once it verifies that the reply was successful as a message,
            // then it peers deeper, to see whether the balance agreement was
            // successful as well. (After all, any transaction is automatically
            // rejected if the balance agreement is poorly-formed.)
            //
            // Then if the balance agreement was successful, then finally,
            // this same function (InterpretTransactionMsgReply) checks to see
            // whether the transaction ITSELF was successful. After all, maybe
            // there was an error saving it back to disk on the server side
            // and this caused the transaction to fail. Or maybe there wasn't
            // enough money in the account. Etc. All of the above work is done
            // in the below call:

            nResult = otme.InterpretTransactionMsgReply("r1fUoHwJOWCuK3WBAAySjmKYqsG6G2TYIxdqY6YNuuG",
                                                        "DYEB6U7dcpbwdGrftPnslNKz76BDuBTFAjiAgKaiY2n",
                                                        "yQGh0vgm9YiqYOh6bfLDxyAA7Nnh2NmturCQmOt4LTo",
                                                        "withdraw_cash", strWithdraw);

            if (nResult < 0)
            {
                Console.WriteLine("Error in withdraw cash. Is the server running? Is the test data in ~/.ot ?");
            }
            if (nResult == 0)
            {
                Console.WriteLine("Failure in withdraw cash. Is the test data installed in ~/.ot ?");
            }
            if (nResult == 1)
            {
                Console.WriteLine("Success in withdraw cash! (Using high-level API in C#.");
            }
            else
            {
                Console.Out.WriteLine("Unexpected return value in withdraw cash.");
            }

            // ---------------------------------------------------------

            // At this point we're done. We've downloaded a public key from
            // the OT server, and we've also withdrawn a little cash from the
            // server. We've demonstrated that both the high-level and
            // low-level OT APIs are operational through C#.

            // So... we're done. Let's shutdown OT and finish execution.
            // (Using the low-level API...)
            OTAPI_Basic.Output(0, "One more thing: Successfully used OT_API_Output.");


            OTAPI_Basic.AppShutdown();

            // P.S. to see the complete OT high-level API:  OTMadeEasy.h
            //  and to see the complete OT low-level  API:  OTAPI_Basic.h
            //
            // See the Open-Transactions/include/otapi folder for all
            // relevant headers. OTMadeEasy is a wrapper for OT_ME, and
            // OTAPI_Basic is a wrapper for OTAPI.
            //
            // One more thing: If you want to see a lot of free sample code
            // similar to the above code, which shows you how to use all the
            // different OT API function calls, check out this file:
            //
            //        Open-Transactions/scripts/ot/ot_commands.ot
            //
            // (It contains the complete implementation for a command-line
            //  Open-Transactions client.)
            // --------------------------------------
        }
Esempio n. 2
0
 internal static HandleRef getCPtr(OTAPI_Basic obj)
 {
     return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
 }
Esempio n. 3
0
        public static void Main(string[] args)
        {
            OTAPI_Basic.AppStartup();

            // These functions are perfect examples of the 'Low-level API',
            // which is useful for simple functions that don't require messaging
            // any OT servers. See OTAPI_Basic.h and OTAPI.h for the complete
            // low-level API.

            OTAPI_Basic.Init();
            OTAPI_Basic.LoadWallet();


            // ---------------------------------------------------------
            // Use the low-level API to see how many server contracts
            // are in the user's wallet.


            int count = OTAPI_Basic.GetServerCount();

            Console.Out.WriteLine("Server count {0}", count.ToString());

            // ---------------------------------------------------------

            // OT MADE EASY  (high-level API)

            // This object handles all the request/response going on with
            // any servers, plus all the retries and synchronization. It's
            // the 'High-level API'. See OTMadeEasy.h and OT_ME.h for the
            // complete set of high-level API functions.

            OTMadeEasy otme = new OTMadeEasy();

            // ---------------------------------------------------------
            //
            // Use the High-level API to download a user's public key from
            // the server. (Obviously this will fail if the server is not
            // running, or if the test data is not installed.)

            string strCheck = otme.check_user("tBy5mL14qSQXCJK7Uz3WlTOKRP9M0JZksA3Eg7EnnQ1",
                                              "T1Q3wZWgeTUoaUvn9m1lzIK5tn5wITlzxzrGNI8qtaV",
                                              "T1Q3wZWgeTUoaUvn9m1lzIK5tn5wITlzxzrGNI8qtaV");

            // ---------------------------------------------------------
            // objEasy.check_user corresponds to the command-line:
            //   'opentxs checknym'
            //
            // It's a useful test because it shows whether a server message
            // is successful, before going the extra step of trying a real
            // financial transaction.
            //
            // Therefore we only need to verify the Message Success, and not
            // any transaction success. (Remember, a successful message can
            // still contain a failed transaction.)

            int nResult = otme.VerifyMessageSuccess(strCheck);


            if (nResult < 0)
            {
                Console.Out.WriteLine("Error in check nym. Is the server running? Is the test data in ~/.ot ?");
            }
            if (nResult == 0)
            {
                Console.Out.WriteLine("Failure in check nym. Is the test data in ~/.ot ?");
            }
            if (nResult == 1)
            {
                Console.Out.WriteLine("Success in check nym.");
            }
            else
            {
                Console.Out.WriteLine("Unexpected return value in check nym.");
            }

            // ---------------------------------------------------------
            //
            // Use the high-level API to withdraw some cash (1 silver gram)
            // from FT's Silver account. (Obviously this will not work if the
            // localhost server is not running, or if the test data is not
            // installed to ~/.ot )

            // This is a "real" financial transaction:
            //

            // Make sure we ahve the proper mint...
            string strMint = otme.load_or_retrieve_mint("tBy5mL14qSQXCJK7Uz3WlTOKRP9M0JZksA3Eg7EnnQ1",
                                                        "T1Q3wZWgeTUoaUvn9m1lzIK5tn5wITlzxzrGNI8qtaV",
                                                        "CvHGtfOOKzQKL5hFL7J4iF5yAodVKhS1rxPzME5R9XA");

            if (otme.VerifyMessageSuccess(strMint) < 0)
            {
                Console.Out.WriteLine("Failure: Unable to load or retrieve necessary mint file for withdrawal..");
            }


            string strWithdraw = otme.withdraw_cash("tBy5mL14qSQXCJK7Uz3WlTOKRP9M0JZksA3Eg7EnnQ1",
                                                    "T1Q3wZWgeTUoaUvn9m1lzIK5tn5wITlzxzrGNI8qtaV",
                                                    "eMldMMiKfJRO8B8yJjzcezs9xvSt7dkdlWt50e8CDxn", "1");

            // ---------------------------------------------------------
            // InterpretTransactionMsgReply
            //
            // This function first verifies whether the message itself was a
            // success. (For example, what if the server was down, and never
            // received it?)
            //
            // Once it verifies that the reply was successful as a message,
            // then it peers deeper, to see whether the balance agreement was
            // successful as well. (After all, any transaction is automatically
            // rejected if the balance agreement is poorly-formed.)
            //
            // Then if the balance agreement was successful, then finally,
            // this same function (InterpretTransactionMsgReply) checks to see
            // whether the transaction ITSELF was successful. After all, maybe
            // there was an error saving it back to disk on the server side
            // and this caused the transaction to fail. Or maybe there wasn't
            // enough money in the account. Etc. All of the above work is done
            // in the below call:

            nResult = otme.InterpretTransactionMsgReply("tBy5mL14qSQXCJK7Uz3WlTOKRP9M0JZksA3Eg7EnnQ1",
                                                        "T1Q3wZWgeTUoaUvn9m1lzIK5tn5wITlzxzrGNI8qtaV",
                                                        "eMldMMiKfJRO8B8yJjzcezs9xvSt7dkdlWt50e8CDxn",
                                                        "withdraw_cash", strWithdraw);

            if (nResult < 0)
            {
                Console.WriteLine("Error in withdraw cash. Is the server running? Is the test data in ~/.ot ?");
            }
            if (nResult == 0)
            {
                Console.WriteLine("Failure in withdraw cash. Is the test data installed in ~/.ot ?");
            }
            if (nResult == 1)
            {
                Console.WriteLine("Success in withdraw cash! (Using high-level API in C#.");
            }
            else
            {
                Console.Out.WriteLine("Unexpected return value in withdraw cash.");
            }

            // ---------------------------------------------------------

            // At this point we're done. We've downloaded a public key from
            // the OT server, and we've also withdrawn a little cash from the
            // server. We've demonstrated that both the high-level and
            // low-level OT APIs are operational through C#.

            // So... we're done. Let's shutdown OT and finish execution.
            // (Using the low-level API...)
            OTAPI_Basic.Output(0, "One more thing: Successfully used OT_API_Output.");


            OTAPI_Basic.AppShutdown();

            // P.S. to see the complete OT high-level API:  OTMadeEasy.h
            //  and to see the complete OT low-level  API:  OTAPI_Basic.h
            //
            // See the Open-Transactions/include/otapi folder for all
            // relevant headers. OTMadeEasy is a wrapper for OT_ME, and
            // OTAPI_Basic is a wrapper for OTAPI.
            //
            // One more thing: If you want to see a lot of free sample code
            // similar to the above code, which shows you how to use all the
            // different OT API function calls, check out this file:
            //
            //        Open-Transactions/scripts/ot/ot_commands.ot
            //
            // (It contains the complete implementation for a command-line
            //  Open-Transactions client.)
            // --------------------------------------
        }
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(OTAPI_Basic obj)
 {
     return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
 }