Esempio n. 1
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 public Weapon(string weaponName, string weaponType, int price, float weight, NumOfHands hands, int attackValue, int attackModifier, int damageValue, int damageModifier, params Type[] allowableClasses)
     : base(weaponName, weaponType, price, weight, allowableClasses)
 {
     NumberHands    = hands;
     AttackValue    = attackValue;
     AttackModifier = attackModifier;
     DamageValue    = damageValue;
     DamageModifier = damageModifier;
 }
Esempio n. 2
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 public Weapon(string weaponName, string weaponType, int price, float weight, NumOfHands hands, int attackValue, int attackModifier, int damageValue, int damageModifier, params Type[] allowableClasses)
     : base(weaponName, weaponType, price, weight, allowableClasses)
 {
     NumberHands = hands;
     AttackValue = attackValue;
     AttackModifier = attackModifier;
     DamageValue = damageValue;
     DamageModifier = damageModifier;
 }
Esempio n. 3
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 public Dagger(string weaponName, string weaponType, int price, float weight, NumOfHands hands, int attackValue, int attackModifier, int damageValue, int damageModifier, params Type[] allowableClasses)
     : base(weaponName, weaponType, price, weight, hands, attackValue, attackModifier, damageValue, damageModifier, allowableClasses)
 {
     weaponName = "Shadow Daggers";
     weaponType = "Dagger";
     price = 0;
     weight = 1.2f;
     hands = NumOfHands.One;
     attackValue = 155;
     attackModifier = 0;
     damageValue = 40;
     damageModifier = 0;
 }
Esempio n. 4
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 public Keyboard(string weaponName, string weaponType, int price, float weight, NumOfHands hands, int attackValue, int attackModifier, int damageValue, int damageModifier, params Type[] allowableClasses)
     : base(weaponName, weaponType, price, weight, hands, attackValue, attackModifier, damageValue, damageModifier, allowableClasses)
 {
     weaponName = "";
     weaponType = "Keyboard";
     price = 0;
     weight = 0;
     hands = NumOfHands.Three;
     attackValue = 250;
     attackModifier = 0;
     damageValue = 110;
     damageModifier = 0;
 }
Esempio n. 5
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 public Dagger(string weaponName, string weaponType, int price, float weight, NumOfHands hands, int attackValue, int attackModifier, int damageValue, int damageModifier, params Type[] allowableClasses)
     : base(weaponName, weaponType, price, weight, hands, attackValue, attackModifier, damageValue, damageModifier, allowableClasses)
 {
     weaponName     = "Shadow Daggers";
     weaponType     = "Dagger";
     price          = 0;
     weight         = 1.2f;
     hands          = NumOfHands.One;
     attackValue    = 155;
     attackModifier = 0;
     damageValue    = 40;
     damageModifier = 0;
 }
Esempio n. 6
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 public Bow(string weaponName, string weaponType, int price, float weight, NumOfHands hands, int attackValue, int attackModifier, int damageValue, int damageModifier, params Type[] allowableClasses)
     : base(weaponName, weaponType, price, weight, hands, attackValue, attackModifier, damageValue, damageModifier, allowableClasses)
 {
     weaponName = "Thori'dal, the Stars' Fury";
     weaponType = "Bow";
     price = 2500;
     weight = 5.6f;
     hands = NumOfHands.Two;
     attackValue = 160;
     attackModifier = 0;
     damageValue = 45;
     damageModifier = 0;
     // allowableClasses = ChichoMitko; // allowableClasses na vseki weap trqa da e samo za klasa za koito stava weapona, how to?!?
 }
Esempio n. 7
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 public Bow(string weaponName, string weaponType, int price, float weight, NumOfHands hands, int attackValue, int attackModifier, int damageValue, int damageModifier, params Type[] allowableClasses)
     : base(weaponName, weaponType, price, weight, hands, attackValue, attackModifier, damageValue, damageModifier, allowableClasses)
 {
     weaponName     = "Thori'dal, the Stars' Fury";
     weaponType     = "Bow";
     price          = 2500;
     weight         = 5.6f;
     hands          = NumOfHands.Two;
     attackValue    = 160;
     attackModifier = 0;
     damageValue    = 45;
     damageModifier = 0;
     // allowableClasses = ChichoMitko; // allowableClasses na vseki weap trqa da e samo za klasa za koito stava weapona, how to?!?
 }
Esempio n. 8
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 public Keyboard(string weaponName, string weaponType, int price, float weight, NumOfHands hands, int attackValue, int attackModifier, int damageValue, int damageModifier, params Type[] allowableClasses)
     : base(weaponName, weaponType, price, weight, hands, attackValue, attackModifier, damageValue, damageModifier, allowableClasses)
 {
     weaponName     = "";
     weaponType     = "Keyboard";
     price          = 0;
     weight         = 0;
     hands          = NumOfHands.Three;
     attackValue    = 250;
     attackModifier = 0;
     damageValue    = 110;
     damageModifier = 0;
 }