private void AddSortedDragons() { NpcList.Add(_holdedDragons.FirstOrDefault(x => x.TemplateId == 1102)); NpcList.Add(_holdedDragons.FirstOrDefault(x => x.TemplateId == 1100)); NpcList.Add(_holdedDragons.FirstOrDefault(x => x.TemplateId == 1101)); NpcList.Add(_holdedDragons.FirstOrDefault(x => x.TemplateId == 1103)); _holdedDragons.Clear(); }
public static void LoadNPC() { NpcList.Clear(); using (SQLiteConnection conn = new SQLiteConnection("Data Source=npc.db")) { conn.Open(); SQLiteCommand cmd = conn.CreateCommand(); cmd.CommandText = "SELECT * FROM npc"; using (SQLiteDataReader rdr = cmd.ExecuteReader()) { while (rdr.Read()) { if (rdr.HasRows) { string Name = rdr[1].ToString(); Texture2D tx = NpcSpriteList[rdr[2].ToString()]; NpcList.Add(new Npc(Name, tx)); } } } cmd.CommandText = "SELECT * FROM spawn"; using (SQLiteDataReader rdr = cmd.ExecuteReader()) { while (rdr.Read()) { if (rdr.HasRows) { string[] spltString = new string[] { "<>" }; List <Quest> AQuest = new List <Quest>(); if (rdr[4].ToString() != string.Empty) { string[] QuestString = rdr[4].ToString().Split(spltString, StringSplitOptions.RemoveEmptyEntries); foreach (string sb in QuestString) { AQuest.Add(QuestList.Find(x => x.QuestName == sb)); } } Npc n = NpcList.Find(x => x.NpcName == rdr[1].ToString()); Spawn s = new Spawn(n, Int32.Parse(rdr[2].ToString()), Int32.Parse(rdr[3].ToString()), AQuest); SpawnList.Add(s); } } } } }
public ArcarinasSquare(short id) : base(id) { MapExits.Add(new MapExit(86, new Rect(59, 0, 67, 2), 63, 105)); NpcList.Add(new NpcObject(0, "Transporter", 61456, 6, 85, 46, 2, Id)); NpcList.Add(new NpcObject(1, "North Gate Guard", 61458, 1, 58, 10, 2, Id)); NpcList.Add(new NpcObject(2, "North Gate Guard", 61458, 1, 67, 10, 2, Id)); MonsterList.Add(new MonsterObject(0, 1, 68, 36, 2, Id)); PetList.Add(new PetObject(0, 1, 101, 6, 2, Id)); PetList.Add(new PetObject(1, 2, 104, 6, 2, Id)); PetList.Add(new PetObject(2, 3, 107, 6, 2, Id)); PetList.Add(new PetObject(3, 4, 110, 6, 2, Id)); PetList.Add(new PetObject(4, 5, 113, 6, 2, Id)); PetList.Add(new PetObject(5, 6, 116, 9, 3, Id)); PetList.Add(new PetObject(6, 7, 116, 12, 3, Id)); PetList.Add(new PetObject(7, 8, 116, 15, 3, Id)); PetList.Add(new PetObject(8, 9, 116, 18, 3, Id)); PetList.Add(new PetObject(9, 10, 116, 21, 3, Id)); }
public void Spawn(INpc spawnable) { NpcList.Add(spawnable); }