Esempio n. 1
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 // Clears all notifications.
 public static void ClearAll()
 {
     NotificationServices.ClearRemoteNotifications();
                         #if !UNITY_EDITOR
     clearAll();
                         #endif
 }
Esempio n. 2
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    void OnApplicationPause(bool pausing)
    {
        if (pausing)
        {
        }
        else
        {
#if UNITY_4
            foreach (var n in NotificationServices.remoteNotifications)
            {
                if (n.userInfo.Contains("notification_id"))
                {
                    Native_ReceivedRemoteNotification(n.userInfo["notification_id"].ToString());
                }
            }

            NotificationServices.ClearRemoteNotifications();
#else
            foreach (var n in UnityEngine.iOS.NotificationServices.remoteNotifications)
            {
                if (n.userInfo.Contains("notification_id"))
                {
                    Native_ReceivedRemoteNotification(n.userInfo["notification_id"].ToString());
                }
            }

            UnityEngine.iOS.NotificationServices.ClearRemoteNotifications();
#endif
        }
    }
Esempio n. 3
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 void Update()
 {
     foreach (var notification in NotificationServices.remoteNotifications)
     {
         HandleMessage(notification.userInfo);
     }
     NotificationServices.ClearRemoteNotifications();
 }
Esempio n. 4
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    public override bool Initialize()
    {
#if UNITY_IPHONE
#if ENABLE_NOTIFICATION_LOG
        {
            System.Text.StringBuilder sb = new System.Text.StringBuilder();
            sb.AppendLine("[SysNotification]Initializing notification");
            sb.AppendFormat("Local notifications count : {0}", NotificationServices.localNotifications.Length);
            sb.AppendLine();
            foreach (var notif in NotificationServices.localNotifications)
            {
                sb.AppendFormat("\tNotification : {0}", Log(notif));
                sb.AppendLine();
            }

            sb.AppendLine();
            sb.AppendFormat("Scheduled local notifications count : {0}", NotificationServices.scheduledLocalNotifications.Length);
            sb.AppendLine();
            foreach (var notif in NotificationServices.scheduledLocalNotifications)
            {
                sb.AppendFormat("\tNotification : {0}", Log(notif));
                sb.AppendLine();
            }

            sb.AppendFormat("Remote notifications count : {0}", NotificationServices.remoteNotifications.Length);
            sb.AppendLine();
            foreach (var notif in NotificationServices.remoteNotifications)
            {
                sb.AppendFormat("\tNotification : {0}", Log(notif));
                sb.AppendLine();
            }

            Debug.Log(sb);
        }
#endif
        // Clear received local notification
//#if DISABLE_LOCAL_NOTIFICATION
        // notif.userInfo is not valid , clear all instead
        NotificationServices.CancelAllLocalNotifications();
//#endif
        NotificationServices.ClearLocalNotifications();

        // Clear received remote notification
        // Reset iphone app icon badge number, ClearLocalNotifications can not clear badge number.
        NotificationServices.ClearRemoteNotifications();
//		MessagePlugin.SetApplicationIconBadgeNumber(0);

        // Schedule login notification
        //		RescheduleAllLoginNotification();
#endif

        return(true);
    }
Esempio n. 5
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        // Clears all notifications.
        public void ClearAll()
        {
                        #if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
            NotificationServices.ClearRemoteNotifications();
                        #else
            UnityEngine.iOS.NotificationServices.ClearRemoteNotifications();
                        #endif

                        #if !UNITY_EDITOR
            clearAll();
                        #endif
        }
 void FixedUpdate()
 {
     if (NotificationServices.remoteNotificationCount > 0)
     {
         foreach (var rn in NotificationServices.remoteNotifications)
         {
             Debug.Log("Remote Noti: " + rn.alertBody);
             IOSNotificationController.instance.ShowNotificationBanner("", rn.alertBody);
             dispatch(REMOTE_NOTIFICATION_RECEIVED, rn);
             OnRemoteNotificationReceived(rn);
         }
         NotificationServices.ClearRemoteNotifications();
     }
 }
Esempio n. 7
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        internal static void TrackAppOpened(string _pushId)             //(Android/iOS)-NCMBManager.onAnalyticsReceived-this.NCMBAnalytics
        {
            //ネイティブから取得したpushIdからリクエストヘッダを作成
            if (_pushId != null && NCMBManager._token != null && NCMBSettings.UseAnalytics)
            {
                string deviceType = "";
                if (SystemInfo.operatingSystem.IndexOf("Android") != -1)
                {
                    deviceType = "android";
                }
                else if (SystemInfo.operatingSystem.IndexOf("iPhone") != -1)
                {
                    deviceType = "ios";
                }

                //RESTリクエストデータ生成
                Dictionary <string, object> requestData = new Dictionary <string, object> {
                    { "pushId", _pushId },
                    { "deviceToken", NCMBManager._token },
                    { "deviceType", deviceType }
                };

                var         json    = Json.Serialize(requestData);
                string      url     = CommonConstant.DOMAIN_URL + "/" + CommonConstant.API_VERSION + "/push/" + _pushId + "/openNumber";
                ConnectType type    = ConnectType.POST;
                string      content = json.ToString();
                NCMBDebug.Log("content:" + content);
                //ログを確認(通信前)
                NCMBDebug.Log("【url】:" + url + Environment.NewLine + "【type】:" + type + Environment.NewLine + "【content】:" + content);
                // 通信処理
                NCMBConnection con = new NCMBConnection(url, type, content, NCMBUser._getCurrentSessionToken());
                con.Connect(delegate(int statusCode, string responseData, NCMBException error) {
                    try {
                        NCMBDebug.Log("【StatusCode】:" + statusCode + Environment.NewLine + "【Error】:" + error + Environment.NewLine + "【ResponseData】:" + responseData);
                    } catch (Exception e) {
                        error = new NCMBException(e);
                    }
                    return;
                });

                                #if UNITY_IOS
                                        #if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
                NotificationServices.ClearRemoteNotifications();
                                        #else
                UnityEngine.iOS.NotificationServices.ClearRemoteNotifications();
                                        #endif
                                #endif
            }
        }
Esempio n. 8
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 void FixedUpdate()
 {
     if (NotificationServices.remoteNotificationCount > 0)
     {
         foreach (var rn in NotificationServices.remoteNotifications)
         {
             if (!IOSNativeSettings.Instance.DisablePluginLogs)
             {
                 UnityEngine.Debug.Log("Remote Noti: " + rn.alertBody);
             }
             //IOSNotificationController.instance.ShowNotificationBanner("", rn.alertBody);
             OnRemoteNotificationReceived(rn);
         }
         NotificationServices.ClearRemoteNotifications();
     }
 }
Esempio n. 9
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    /// <summary>
    /// Processe remote notifications and clear them.
    /// </summary>
    public void ProcessRemoteNotifications()
    {
        if (config.PushNotificationEnabled)
        {
            // Process push notifications
            int notificationCount = NotificationServices.remoteNotificationCount;
            if (notificationCount > 0)
            {
                SwrveLog.Log("Got " + notificationCount + " remote notifications");

                for (int i = 0; i < notificationCount; i++)
                {
                    ProcessRemoteNotification(NotificationServices.remoteNotifications[i]);
                }
                NotificationServices.ClearRemoteNotifications();
            }
        }
    }
Esempio n. 10
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 public static void HandleTDGAPushMessage()
 {
     RemoteNotification[] notifications = NotificationServices.remoteNotifications;
     if (notifications != null)
     {
         NotificationServices.ClearRemoteNotifications();
         foreach (RemoteNotification rn in notifications)
         {
             foreach (DictionaryEntry de in rn.userInfo)
             {
                 if (de.Key.ToString().Equals("sign"))
                 {
                     string sign = de.Value.ToString();
                     _tdgaHandlePushMessage(sign);
                 }
             }
         }
     }
 }
Esempio n. 11
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 // Update is called once per frame
 void Update()
 {
     if (NotificationServices.localNotificationCount > 0)
     {
         LocalNotification noti = NotificationServices.localNotifications[NotificationServices.localNotificationCount - 1];
         if (MsgAction != null)
         {
             MsgAction(noti.userInfo);
         }
         NotificationServices.ClearLocalNotifications();
     }
     if (NotificationServices.remoteNotificationCount > 0)
     {
         RemoteNotification noti = NotificationServices.remoteNotifications[NotificationServices.remoteNotificationCount - 1];
         if (MsgAction != null)
         {
             MsgAction(noti.userInfo);
         }
         NotificationServices.ClearRemoteNotifications();
     }
 }
Esempio n. 12
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        public override void HideAllNotifications()
        {
            if (!CheckInitialized())
            {
                return;
            }

            if (NotificationServices.localNotifications != null)
            {
                foreach (var notification in NotificationServices.localNotifications)
                {
                    HideNotification(notification);
                }
                NotificationServices.ClearLocalNotifications();
            }

            if (NotificationServices.remoteNotificationCount > 0)
            {
                NotificationServices.ClearRemoteNotifications();
            }

            _UT_HideAllNotifications();
        }
        private static List <Dictionary <string, object> > GetRemoteNotifications()
        {
            List <Dictionary <string, object> > result = new List <Dictionary <string, object> >();

            if (NotificationServices.remoteNotificationCount > 0)
            {
                for (int r = 0; r < NotificationServices.remoteNotificationCount; r++)
                {
                    RemoteNotification remoteNotification = NotificationServices.GetRemoteNotification(r);
                    result.Add(new Dictionary <string, object>()
                    {
                        { "message", remoteNotification.alertBody },
                        { "payload", remoteNotification.userInfo }
                    });
                }
                NotificationServices.ClearRemoteNotifications();
                if (GamedoniaPushNotifications.notificationType == RemoteNotificationType.Badge)
                {
                    ClearBadge();
                }
            }

            return(result);
        }
Esempio n. 14
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 public static void ClearRemoteNotifications()
 {
     NotificationServices.ClearRemoteNotifications();
     ApplicasaClearAllPushMessages();
 }
Esempio n. 15
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 //clear the notifications
 public void ClearNotifications()
 {
     NotificationServices.ClearLocalNotifications();
     NotificationServices.ClearRemoteNotifications();
 }