private void DrawRays() { var script = NoosaScript.Get(); _texture.Bind(); script.UModel.valueM4(Matrix); script.Lighting(Rm, Gm, Bm, Am, RA, Ga, Ba, Aa); script.Camera(Camera); script.DrawElements(_vertices, _indices, _nRays * 3); }
public override void Draw() { base.Draw(); var script = NoosaScript.Get(); _texture.Bind(); script.Camera(Camera); script.UModel.valueM4(Matrix); script.Lighting(Rm, Gm, Bm, Am, RA, Ga, Ba, Aa); script.DrawQuad(_verticesBuffer); }