/// <summary> /// Check if the suers has the proper android permissions to use the photo gallery /// </summary> void CheckPermissions() { if (NativeGallery.CheckPermission() == NativeGallery.Permission.ShouldAsk) { NativeGallery.RequestPermission(); } }
public void PickImage(int maxSize = 10000) { NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { Debug.Log("Image path: " + path); if (path != null) { // Create Texture from selected image Texture2D texture = NativeGallery.LoadImageAtPath(path, maxSize); if (texture == null) { Debug.Log("Couldn't load texture from " + path); return; } Sprite sprite = Sprite.Create(texture, new Rect(0f, 0f, texture.width, texture.height), new Vector2(.5f, .5f), 100f); if (sprite == null) { Debug.Log("Error creating sprite"); } imagenJugador.sprite = sprite; pathImagenJugador = path; } }, "Seleccionar imagen", "image/*"); Debug.Log("Permission result: " + permission); }
public IEnumerator CaptureScreen() { // Wait till the last possible moment before screen rendering to hide the UI yield return(null); GameObject.Find("Canvas").GetComponent <Canvas>().enabled = false; // Wait for screen rendering to complete yield return(new WaitForEndOfFrame()); ScreenCapture.CaptureScreenshot("screenshot.png"); Texture2D ss = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); ss.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); ss.Apply(); // NativeGallery.SaveImageToGallery(ss, "Screenshot", DateTime.Now.ToString().Replace("/", "-")); // NativeGallery.SaveImageToGallery(ss, "Screenshot", "screenshot"+ ScreenCounter+".png"); NativeGallery.SaveImageToGallery(ss, "Screenshot", "screenshot" + DateTime.Now.ToString().Replace("/", "-") + ".png"); // To avoid memory leaks Destroy(ss); GameObject.Find("Canvas").GetComponent <Canvas>().enabled = true; }
/// <summary> /// Savings the capture image. /// </summary> /// <returns>The capture image.</returns> IEnumerator SavingCaptureImage() { yield return(new WaitForEndOfFrame()); string path = Application.persistentDataPath + "/"; string saveFileName = m_FileName + GetDateString() + m_FileType; byte[] jpgData = m_TempScreenShot.EncodeToJPG(); #if UNITY_EDITOR File.WriteAllBytes(saveFileName, jpgData); yield return(new WaitForEndOfFrame()); OnCompleteCapture(); #elif UNITY_ANDROID if (UniAndroidPermission.IsPermitted(AndroidPermission.WRITE_EXTERNAL_STORAGE)) { NativeGallery.SaveImageToGallery(jpgData, "ARCoreList", "Screenshot ARCoreList {0}.jpg"); } else { OnCaptureFailed(); } #endif }
private void SetUpImgForCategory(GameName _game, string _categoryKey) { gameName = _game; categoryKey = _categoryKey; var categoryData = categoryStorage.Categories[_categoryKey]; Sprite sprite = null; NativeGallery.GetImageFromGallery((path) => { if (path != null) { Texture2D texture = NativeGallery.LoadImageAtPath(path, -1, false); var size = (texture.width < texture.height) ? texture.width : texture.height; sprite = Sprite.Create(texture, new Rect(0, 0, size, size), Vector2.zero); if (categoryData.IsCustom) { UpdateCategoryImage(_categoryKey, sprite); } else { SetUpImgToBaseCategory(_game, _categoryKey, sprite); } } }); }
private void PickImage(int maxSize) { NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { Debug.Log("Image path: " + path); m_LocalFileName = path.ToString(); int te = UnityEngine.Random.Range(11111, 9999999); imageId = te.ToString(); if (path != null) { // Create Texture from selected image Texture2D texture = NativeGallery.LoadImageAtPath(path, maxSize); if (texture == null) { Debug.Log("Couldn't load texture from " + path); return; } /* * // Assign texture to a temporary quad and destroy it after 5 seconds * GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad); * quad.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 2.5f; * quad.transform.forward = Camera.main.transform.forward; * quad.transform.localScale = new Vector3(1f, texture.height / (float)texture.width, 1f); * * * * //Rect rec = new Rect(0, 0, texture.width, texture.height); * //ProfilePic.GetComponent<Image>().sprite = Sprite.Create(texture, rec, new Vector2(0.5f, 0.5f), 100); * * * Material material = quad.GetComponent<Renderer>().material; * if (!material.shader.isSupported) // happens when Standard shader is not included in the build * material.shader = Shader.Find("Legacy Shaders/Diffuse"); * * material.mainTexture = texture; */ ScreenShotGO.SetActive(true); Rect rec = new Rect(0, 0, texture.width, texture.height); float rangecreator = texture.height / (float)texture.width; ScreenShotGO.transform.Find("Image").transform.GetComponent <Image>().rectTransform.localScale = new Vector3(1f, rangecreator, 1f); ScreenShotGO.transform.Find("Image").transform.GetComponent <Image>().sprite = Sprite.Create(texture, rec, new Vector2(0.5f, 0.5f), 100); ResultText.text += texture.height.ToString(); StartCoroutine(TakeScreenShot(ScreenShotGO, texture)); //CanvasGO.SetActive(false); //StartCoroutine(TakeScreenShot(CanvasGO, quad, texture)); //Destroy(quad, 10f); //UploadImage(texture); } }, "Select a PNG image", "image/png", maxSize); //Debug.Log("Permission result: " + permission); }
//Carica Texture all'interno del Prefab PictureImage utilizzato come quadro private void LoadImageInsidePicture() { NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { Debug.Log("Image path: " + path); if (path != null) { // Create Texture from selected image Texture2D texture = NativeGallery.LoadImageAtPath(path, IMG_MAXSIZE); if (texture == null) { Debug.Log("Couldn't load texture from " + path); return; } foreach (GameObject element in GameObject.FindGameObjectsWithTag("TakePictureBtn")) { element.SetActive(false); } EnableButtonPhoto(); pictureGO = Instantiate(Resources.Load <GameObject>("Prefabs/Picture/PictureImage")); pictureGO.GetComponent <PictureController>().SetMediaPath(path); Util.ResizeScalePictureToPoint(pictureGO, texture); pictureGO.GetComponent <Renderer>().material.mainTexture = (Texture)texture; confirmSavePhotoBtn.GetComponent <SavePhotoController>().setPicture(pictureGO); confirmCancelPhotoBtn.GetComponent <SavePhotoController>().setPicture(pictureGO); } }, "Select a image", "image/*", IMG_MAXSIZE); Debug.Log("Permission result: " + permission); }
//选择一个png图片 private void PickImage(int maxSize) { NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { Debug.Log("Image Path:" + path); if (path != null) { Texture2D texture = NativeGallery.LoadImageAtPath(path, maxSize); if (texture == null) { Debug.Log("Couldn't load texture form: " + path); return; } GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad); quad.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 2.5f; quad.transform.forward = Camera.main.transform.forward; quad.transform.localScale = new Vector3(1f, texture.height / (float)texture.width, 1f); Material material = quad.GetComponent <Renderer>().material; if (!material.shader.isSupported) { material.shader = Shader.Find("Legacy Shaders/Diffuse"); } material.mainTexture = texture; Destroy(quad, 5f); Destroy(texture, 5f); } }, "Select a PNG image", "image/png", maxSize); Debug.Log("Permisson result :" + permission); }
public void PickImage(Image _targetImg, int _imgNumber) { NativeGallery.GetImageFromGallery((path) => { if (path != null) { Texture2D texture = NativeGallery.LoadImageAtPath(path, -1, false); if (texture == null) { return; } var size = (texture.width < texture.height) ? texture.width : texture.height; _targetImg.sprite = Sprite.Create(texture, new Rect(0, 0, size, size), Vector2.zero); if (_imgNumber == 1) { image1data = texture; } if (_imgNumber == 2) { image2data = texture; } if (_imgNumber == 3) { image3data = texture; } } }); }
private void PickImage(int maxSize) { NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { //Debug.Log("Image path: " + path); if (path != null) { // Create Texture from selected image Texture2D texture = NativeGallery.LoadImageAtPath(path, maxSize); if (texture == null) { Debug.Log("Couldn't load texture from " + path); return; } Sprite sp = Sprite.Create(texture, new Rect(Vector2.zero, new Vector2(texture.width, texture.height)), Vector2.zero); GameObject ui = UIController.Instance.Push("PhotoSetting"); ui.GetComponentInChildren <PhotoSetting>().Init(sp); // Assign texture to a temporary quad and destroy it after 5 seconds // If a procedural texture is not destroyed manually, // it will only be freed after a scene change //Destroy(texture, 5f); } }, "Select a PNG image", "image/png", maxSize); Debug.Log("Permission result: " + permission); }
/// <summary> /// OnGUI is called for rendering and handling GUI events. /// This function can be called multiple times per frame (one call per event). /// </summary> void OnGUI() { if (GUILayout.Button("Save Galler/Photos", GUILayout.Width(100), GUILayout.Height(100))) { StartCoroutine(TakeScreenshotAndSave()); } if (GUILayout.Button("Pick Image", GUILayout.Width(100), GUILayout.Height(100))) { //另一个媒体选择器占用了进程 if (NativeGallery.IsMediaPickerBusy()) { return; } PickImage(512); } if (GUILayout.Button("Pick Video", GUILayout.Width(100), GUILayout.Height(100))) { //另一个媒体选择器占用了进程 if (NativeGallery.IsMediaPickerBusy()) { return; } PickVideo(); } }
IEnumerator CaptureIt() { btnShot.SetActive(false); btnCloseMenu.SetActive(false); Camera.main.cullingMask = -1; yield return(new WaitForSeconds(1f)); // prepare texture with Screen and save it Texture2D texture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); texture.ReadPixels(new Rect(0f, 0f, Screen.width, Screen.height), 0, 0); texture.LoadRawTextureData(texture.GetRawTextureData()); texture.Apply(); // save to persistentDataPath File byte[] data = texture.EncodeToJPG(85); string destination = Path.Combine(Application.persistentDataPath, System.DateTime.Now.ToString("yyyy-MM-dd-HHmmss") + ".jpg"); File.WriteAllBytes(destination, data); Sprite sp = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); canvas.GetComponent <Image>().sprite = sp; canvas.SetActive(true); toSave = destination; NativeGallery.SaveImageToGallery(texture, "ARCoreList", "Screenshot ARCoreList {0}.jpg"); yield return(new WaitForSeconds(1f)); canvas.SetActive(false); btnShot.SetActive(true); btnCloseMenu.SetActive(true); }
private void PickImage() { NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { if (path != null) { Texture2D texture = NativeGallery.LoadImageAtPath(path); if (texture == null) { Debug.LogError("Não encontrou a imagem em: " + path); return; } float width = texture.width; float height = texture.height; if (width != 2 * height) { Debug.LogError("Imagem está com dimensões inadequadas"); return; } sprite = Sprite.Create(texture, new Rect(0, 0, width, height), new Vector2(0.5f, 0.5f)); controller.SpawnItem("Exemplo", sprite); } }, "Selecionar imagem 360"); }
/// <summary> /// Select the image and process the request /// </summary> /// <param name="campaignName">name of the campaign</param> private void PickImage(string campaignName) { NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { Debug.Log("Image path: " + path); if (path != null) { // Create Texture from selected image Texture2D tex = NativeGallery.LoadImageAtPath(path, 4096); if (tex == null) { Debug.Log("Couldn't load texture from " + path); return; } tex.Apply(); var v = new Texture2D(2, 2); v.LoadImage(tex.EncodeToPNG(), false); v.Apply(); ///map.sprite = Sprite.Create(v, new Rect(0.0f, 0.0f, v.width, v.height), new Vector2(0.5f, 0.5f), 100.0f); SharedImageData sid = new SharedImageData(); sid.bytes = v.EncodeToPNG(); sid.info = null; string finalPath = SerializationManager.CreatePath(campaignName + "/NewMap.map"); SerializationManager.SaveObject(finalPath, sid); } }, "Select a PNG image", "image/png", 4096); Debug.Log("Permission result: " + permission); }
/// <summary> /// shows an image from the phone gallery on a canvas /// uses NativeGallery /// </summary> /// <param name="_path"></param> /// <param name="_maxsize"></param> private void PresentPhotoFromPathOnPhone(string _path, int _maxsize) { // Create Texture from selected image Texture2D texture = NativeGallery.LoadImageAtPath(_path, _maxsize); if (texture == null) { Debug.Log("Couldn't load texture from " + _path); return; } // Assign texture to a temporary quad and destroy it after 5 seconds GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad); quad.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 2.5f; quad.transform.forward = Camera.main.transform.forward; quad.transform.localScale = new Vector3(1f, texture.height / (float)texture.width, 1f); Material material = quad.GetComponent <Renderer>().material; if (!material.shader.isSupported) // happens when Standard shader is not included in the build { material.shader = Shader.Find("Legacy Shaders/Diffuse"); } material.mainTexture = texture; Destroy(quad, 5f); // If a procedural texture is not destroyed manually, it will only be freed after a scene change Destroy(texture, 5f); }
public static IEnumerator CaptureAndShowPreviewImage(Texture2D imageTexture = null) { yield return(new WaitForEndOfFrame()); // Wait for rendering. byte[] bytes = imageTexture == null?GetBytesOfScreenshot() : imageTexture.EncodeToPNG(); string path; string imageName = DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss") + ".png"; // Set image name. #if UNITY_ANDROID path = androidGalleryPath; if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } SaveImageToAndroidGallery(path + imageName, bytes); // Write bytes and refresh android gallery. previewGameObject.SetActive(true); ShowPreview(path + imageName); #elif UNITY_IOS path = Application.persistentDataPath + "/"; NativeGallery.SaveImageToGallery(bytes, galleryFolderName, imageName); // User plugin. previewGameObject.SetActive(true); ShowPreview(path + imageName); #elif UNITY_EDITOR path = windowsImageSavePath; if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } SaveImageToWindow(path + imageName, bytes); #endif }
/// <summary> /// 打开相册 选择多张照片 /// </summary> public static void OpenPhotos(Action <Texture2D[]> callBack) { NativeGallery.Permission permission = NativeGallery.GetImagesFromGallery((string[] path) => { if (path == null || path.Length == 0) { return; } Texture2D[] texs = new Texture2D[path.Length]; for (int i = 0; i < path.Length; i++) { try { if (!string.IsNullOrEmpty(path[i])) { texs[i] = NativeGallery.LoadImageAtPath(path[i]); } } catch (Exception ex) { Debug.LogWarning("第" + i + "张图片处理失败 : " + ex.Message + "\n" + path[i]); } } if (callBack != null) { callBack(texs); } }); if (permission != NativeGallery.Permission.Granted) { ShowToast("当前没有相册访问权限,请在设置中打开"); //打开应用程序设置 if (NativeGallery.CanOpenSettings()) { NativeGallery.OpenSettings(); } } }
public void TakePhoto(int maxSize = -1) { //调用插件自带接口,拉取相册,内部有区分平台 NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { Debug.Log("Image path: " + path); if (path != null) { { // 此Action为选取图片后的回调,返回一个Texture2D Texture2D texture = NativeGallery.LoadImageAtPath(path, maxSize); if (texture == null) { { Debug.Log("Couldn't load texture from " + path); return; } } Debug.Log(texture.name); head.texture = texture; //将选择的图片对我们的RawImage进行赋值 Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); img.sprite = sprite; // img.tex = head.texture; } } }, "选择图片", "image/png", maxSize); }
void Update() { if (Input.GetMouseButtonDown(0)) { if (Input.mousePosition.x < Screen.width / 3) { // Take a screenshot and save it to Gallery/Photos StartCoroutine(TakeScreenshotAndSave()); } else { // Don't attempt to pick media from Gallery/Photos if // another media pick operation is already in progress if (NativeGallery.IsMediaPickerBusy()) { return; } if (Input.mousePosition.x < Screen.width * 2 / 3) { // Pick a PNG image from Gallery/Photos // If the selected image's width and/or height is greater than 512px, down-scale the image PickImage(512); } else { // Pick a video from Gallery/Photos PickVideo(); } } } }
private IEnumerator TakeScreenshotAndSave() { GameObject.Find("CaptureCanvas").GetComponent <Canvas>().enabled = false; TakeShotWithKids(Kids, true); yield return(new WaitForEndOfFrame()); Texture2D ss = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); ss.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); ss.Apply(); GameObject bl = Instantiate(blink) as GameObject; bl.transform.SetParent(blParent.transform, false); GameObject.Find("CaptureCanvas").GetComponent <Canvas>().enabled = true; TakeShotWithKids(Kids, true); string className = "EduApp_Social"; string name = string.Format("{0}_Capture{1}_{2}.png", className, "{0}", System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss")); Debug.Log("Permission result: " + NativeGallery.SaveImageToGallery(ss, className + " Captures", name)); //Debug.Log("Permission result: " + NativeGallery.SaveImageToGallery(ss, "GalleryTest", "My img{0}.png")); Destroy(ss); }
private void HandleVideo(string tempPath) { if (tempPath == null || tempPath == "") { output.text = "Recording failed"; StartCoroutine(ResetText()); return; } string filename = vidTime.ToString("yyyyMMdd_HHmmss") + Path.GetExtension(tempPath); output.text = "Video Recorded: " + filename; NativeGallery.SaveVideoToGallery(tempPath, "augKlimb", filename); string newPath = Path.Combine(Path.GetDirectoryName(tempPath), filename); File.Move(tempPath, newPath); Debug.Log(newPath); shareButton.SetActive(true); shareButton.GetComponent <Button>().onClick.AddListener(delegate { new NativeShare().AddFile(newPath).Share(); }); }
IEnumerator CaptureIt() { yield return(new WaitForSeconds(0.5f)); // prepare texture with Screen and save it Texture2D texture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); texture.ReadPixels(new Rect(0f, 0f, Screen.width, Screen.height), 0, 0); texture.LoadRawTextureData(texture.GetRawTextureData()); texture.Apply(); // save to persistentDataPath File byte[] data = texture.EncodeToPNG(); string destination = Path.Combine(Application.persistentDataPath, System.DateTime.Now.ToString("yyyy-MM-dd-HHmmss") + ".png"); File.WriteAllBytes(destination, data); Sprite sp = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); canvas.GetComponent <Image>().sprite = sp; toSave = destination; NativeGallery.SaveImageToGallery(texture, "testAR_Trofymchuk", "Screenshot testAR_Trofymchuk {0}.png"); Instantiate(blink, new Vector2(0f, 0f), Quaternion.identity); shotMenu.SetActive(true); }
private void StartResquestForDelBabyAddress() { Dictionary <string, object> paramDict = new Dictionary <string, object>(); paramDict.Add("inviteId", PlayerPrefsUtil.GetUserId()); paramDict.Add("inviteeMobile", InputMobile.text); paramDict.Add("inviteeBabyRelation", relation); HttpUtil.PostWithSign <int>(UrlConst.DoCheckInviteValid, paramDict) .Subscribe(response => { if (response == 1) { Dictionary <string, object> message = new Dictionary <string, object>(); message.Add("mobile", InputMobile.text); message.Add("content", "【环球少儿app】邀请你加入,快来跟我一起读绘本吧!"); NativeGallery.GetSomethingFromNative((json, action) => { }, (int)NativeAction.SendSMS, message.ToJson()); } CommonUtil.toast("邀请成功"); SimpleEventSystem.Publish(new UpdateBaseInfoDate(true)); Back(); } , e => { if (e is HttpException) { HttpException http = e as HttpException; Log.E("弹吐司" + http.Message); } }).AddTo(this); }
private IEnumerator TakeScreenshotAndSave() { NativeGallery.Permission permission = NativeGallery.CheckPermission(); if (permission == NativeGallery.Permission.ShouldAsk) { permission = NativeGallery.RequestPermission(); } else { } takingScreenshot = true; yield return(new WaitForEndOfFrame()); Texture2D ss = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); ss.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); ss.Apply(); fotos = Random.Range(10000, 99999); // Save the screenshot to Gallery/Photos string name = string.Format("foto_" + fotos + ".png", Application.productName, "{0}", System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss")); //Debug.Log("Permission result: " + NativeGallery.SaveImageToGallery(ss, Application.productName + " Captures", name)); takingScreenshot = false; string stringX = "Permission result: " + NativeGallery.SaveImageToGallery(ss, Application.productName + " Captures", name); //textorefleja.text+=stringX; todo.SetActive(true); camaraimage.sprite = camarasprite; }
// 스크린샷 찍고 갤러리에 갱신 void ScreenshotAndGallery() { // 스크린샷 // 2d 텍스쳐객체 > 넓이, 높이, 포멧 RGB24 설정, true?false? Texture2D ss = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); Debug.Log("ss 설정"); // 현재 화면을 픽셀단위로 읽음 ss.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); Debug.Log("ss.ReadPixels"); // 적용 ss.Apply(); Debug.Log("ss.Apply()"); // 갤러리갱신 Debug.Log("" + NativeGallery.SaveImageToGallery(ss, albumName, "Screenshot_" + System.DateTime.Now.ToString("dd-MM-yyyy-HH-mm-ss") + ".png")); // To avoid memory leaks. // 복사 완료됐기 때문에 원본 메모리 삭제 Destroy(ss); Debug.Log("ScreenshotAndGallery() 완료"); }
private IEnumerator TakeSnapShot() { yield return(new WaitForEndOfFrame()); Texture2D snapShot = new Texture2D(resWidth, resHeight, TextureFormat.RGB24, false); snapCam.Render(); RenderTexture.active = snapCam.targetTexture; snapShot.ReadPixels(new Rect(0, 0, resWidth, resHeight), 0, 0); byte[] bytes = snapShot.EncodeToPNG(); string fileName = string.Format("{0}_{1}.png", Application.dataPath, Application.productName, System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss")); NativeGallery.SaveImageToGallery(bytes, Application.dataPath, fileName); snapCam.targetTexture = null; fleshImage.SetActive(true); GetComponent <AudioSource>().Play(); yield return(new WaitForSeconds(.5f)); fleshImage.SetActive(false); }
public void OpenExplorer(int maxSize) { this.detector.GetComponent <scrDetector>().mode = 1; NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { Debug.Log("Image path: " + path); if (path != null) { // Create Texture from selected image Texture2D texture = NativeGallery.LoadImageAtPath(path, maxSize); //Texture2D texture = new Texture2D(aux.width, aux.height); //texture.SetPixels(aux.GetPixels()); //texture.Apply(); if (texture == null) { Debug.Log("Couldn't load texture from " + path); return; } // Assign texture to a temporary quad and destroy it after 5 seconds this.image.texture = texture; this.detector.GetComponent <scrDetector>().boxFactory.GetComponent <scrBoxFactory>().DestroyBoxes(); } }, "Select a PNG image", "image/png"); Debug.Log("Permission result: " + permission); }
private void PickImage(int maxSize) { var AM = AppManager.Instance; NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { Debug.Log("Image path: " + path); if (path != null) { this._path = path; Debug.Log("_path111 " + _path); if (AM.openNoteMedia) { AppManager.Instance._noteMediaPaths.Add(path); } else { AppManager.Instance._mediaPaths.Add(path); } // Create Texture from selected image Texture2D texture = NativeGallery.LoadImageAtPath(path, maxSize); AddFile(); if (texture == null) { Debug.Log("Couldn't load texture from " + path); return; } //Destroy(texture, 5f); } }, "Выберите изображения для объявления", "image/png", maxSize); Debug.Log("Permission result: " + permission); }
private void PickImage(int maxSize) { NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { Debug.Log("Image path: " + path); if (path != null) { // Create Texture from selected image _imgTexture = NativeGallery.LoadImageAtPath(path, maxSize); if (_imgTexture == null) { Debug.Log("Couldn't load texture from " + path); return; } if (!_material.shader.isSupported) // happens when Standard shader is not included in the build { _material.shader = Shader.Find("Legacy Shaders/Diffuse"); } _material.mainTexture = _imgTexture; } }, "Selecione uma imagem", "image/*"); Debug.Log("Permission result: " + permission); }
public void Share() { NativeGallery.SaveImageToGallery(PhotoFilePath, "TestAR", "Screenshot.png"); myNativeShare = new NativeShare(); myNativeShare.AddFile(PhotoFilePath); myNativeShare.Share(); }