Esempio n. 1
0
 protected Node WalkAway()
 {
     if (AgentBUpset)
     {
         return(new Sequence(
                    new SequenceParallel(
                        AgentA.NPCBehavior_GoTo(target, false),
                        AgentC.NPCBehavior_GoTo(target, false)
                        ),
                    new SequenceParallel(
                        AgentA.NPCBehavior_OrientTowards(AgentC.transform),
                        AgentC.NPCBehavior_OrientTowards(AgentA.transform)
                        ),
                    AgentB.NPCBehavior_GoTo(gorgonfront, true),
                    AgentB.NPCBehavior_OrientTowards(gorgon),
                    AgentB.NPCBehavior_Talk("I am going to kill them!", bubbleB)
                    ));
     }
     else if (AgentCUpset)
     {
         return(new Sequence(
                    new SequenceParallel(
                        AgentA.NPCBehavior_GoTo(target3, false),
                        AgentB.NPCBehavior_GoTo(target3, false)
                        ),
                    new SequenceParallel(
                        AgentA.NPCBehavior_OrientTowards(AgentB.transform),
                        AgentB.NPCBehavior_OrientTowards(AgentA.transform)
                        ),
                    AgentC.NPCBehavior_GoTo(gorgonfront, true),
                    AgentC.NPCBehavior_OrientTowards(gorgon),
                    AgentC.NPCBehavior_Talk("I am going to kill them!", bubbleC)
                    ));
     }
     return(null);
 }
Esempio n. 2
0
 protected Node ApproachAndWait(Transform target)
 {
     return(new Sequence(AgentA.NPCBehavior_GoTo(target, true), new LeafWait(1000)));
 }