private void RemoveAllAsteroids(MyGuiControlButton sender)
        {
            MyCsgShapePlanetShapeAttributes shapeAttributes = new MyCsgShapePlanetShapeAttributes();

            shapeAttributes.Seed           = 12345;
            shapeAttributes.Diameter       = 60;
            shapeAttributes.Radius         = 60 / 2.0f;
            shapeAttributes.DeviationScale = 0.003f;
            float maxHillSize = 10;

            float planetHalfDeviation = (shapeAttributes.Diameter * shapeAttributes.DeviationScale) / 2.0f;
            float hillHalfDeviation   = planetHalfDeviation * maxHillSize;
            float canyonHalfDeviation = 1;


            float averagePlanetRadius = shapeAttributes.Radius - hillHalfDeviation;

            float outerRadius = averagePlanetRadius + hillHalfDeviation;
            float innerRadius = averagePlanetRadius - canyonHalfDeviation;

            float atmosphereRadius = MathHelper.Max(outerRadius, averagePlanetRadius * 1.08f);
            float minPlanetRadius  = MathHelper.Min(innerRadius, averagePlanetRadius - planetHalfDeviation * 2 * 2.5f);

            MyCsgShapePlanetMaterialAttributes materialAttributes = new MyCsgShapePlanetMaterialAttributes();

            materialAttributes.OreStartDepth = innerRadius;
            materialAttributes.OreEndDepth   = innerRadius;
            materialAttributes.OreEndDepth   = MathHelper.Max(materialAttributes.OreEndDepth, 0);
            materialAttributes.OreStartDepth = MathHelper.Max(materialAttributes.OreStartDepth, 0);

            materialAttributes.OreProbabilities = new MyOreProbability[10];

            for (int i = 0; i < 10; ++i)
            {
                materialAttributes.OreProbabilities[i]         = new MyOreProbability();
                materialAttributes.OreProbabilities[i].OreName = "Ice_01";
                materialAttributes.OreProbabilities[i].CummulativeProbability = 0.0f;
            }

            shapeAttributes.AveragePlanetRadius = averagePlanetRadius;

            IMyStorageDataProvider dataProvider = MyCompositeShapeProvider.CreatePlanetShape(0, ref shapeAttributes, maxHillSize, ref materialAttributes);
            IMyStorage             storage      = new MyOctreeStorage(dataProvider, MyVoxelCoordSystems.FindBestOctreeSize(shapeAttributes.Diameter));
            MyStorageDataCache     cache        = new MyStorageDataCache();

            cache.Resize(storage.Size);
            Vector3I start = Vector3I.Zero;
            Vector3I end   = storage.Size;

            storage.ReadRange(cache, MyStorageDataTypeFlags.Content, 1, ref start, ref end);
            dataProvider.ReleaseHeightMaps();
        }
        // Do NOT use! Work in progress which is likely to change, breaking all saves that use this.
        public static MyCompositeShapeProvider CreatePlanetShape(int generatorEntry,
                                                                 ref MyCsgShapePlanetShapeAttributes shapeAttributes,
                                                                 float maxHillHeight,
                                                                 ref MyCsgShapePlanetMaterialAttributes materialAttributes)
        {
            var result = new MyCompositeShapeProvider();

            result.m_state.Version      = CURRENT_VERSION;
            result.m_state.Generator    = generatorEntry;
            result.m_state.Seed         = shapeAttributes.Seed;
            result.m_state.Size         = shapeAttributes.Diameter;
            result.m_state.IsPlanet     = 1;
            result.m_materialAttributes = materialAttributes;
            result.m_shapeAttributes    = shapeAttributes;
            result.m_maxHillHeight      = maxHillHeight;

            MyCompositeShapes.PlanetGenerators[result.m_state.Generator](ref shapeAttributes, maxHillHeight, ref materialAttributes, out result.m_data);

            return(result);
        }
        private static MyPlanet CreatePlanet(string storageName, ref Vector3D positionMinCorner, int seed, float size, long entityId, ref DictionaryValuesReader <MyDefinitionId, MyPlanetGeneratorDefinition> planetDefinitions)
        {
            if (MyFakes.ENABLE_PLANETS == false)
            {
                //return null;
            }

            m_materialsByOreType.Clear();
            m_oreProbalities.Clear();
            m_spawningMaterials.Clear();
            m_organicMaterials.Clear();

            foreach (var planetGeneratorDefinition in planetDefinitions)
            {
                var random = MyRandom.Instance;
                using (var stateToken = random.PushSeed(seed))
                {
                    BuildOreProbabilities(planetGeneratorDefinition);
                    FillMaterialCollections();

                    MyCsgShapePlanetShapeAttributes shapeAttributes = new MyCsgShapePlanetShapeAttributes();

                    shapeAttributes.Seed           = seed;
                    shapeAttributes.Diameter       = size;
                    shapeAttributes.Radius         = size / 2.0f;
                    shapeAttributes.DeviationScale = random.NextFloat(planetGeneratorDefinition.Deviation.Min, planetGeneratorDefinition.Deviation.Max);
                    float maxHillSize = random.NextFloat(planetGeneratorDefinition.HillParams.SizeRatio.Min, planetGeneratorDefinition.HillParams.SizeRatio.Max);


                    float planetHalfDeviation = (shapeAttributes.Diameter * shapeAttributes.DeviationScale) / 2.0f;
                    float hillHalfDeviation   = planetHalfDeviation * maxHillSize;
                    float canyonHalfDeviation = 1;


                    float averagePlanetRadius = shapeAttributes.Radius - hillHalfDeviation;

                    float outerRadius = averagePlanetRadius + hillHalfDeviation;
                    float innerRadius = averagePlanetRadius - canyonHalfDeviation;

                    float atmosphereRadius = MathHelper.Max(outerRadius, averagePlanetRadius * 1.08f);
                    float minPlanetRadius  = MathHelper.Min(innerRadius, averagePlanetRadius - planetHalfDeviation * 2 * 2.5f);

                    MyCsgShapePlanetMaterialAttributes materialAttributes = new MyCsgShapePlanetMaterialAttributes();
                    materialAttributes.OreStartDepth = innerRadius - random.NextFloat(planetGeneratorDefinition.MaterialsMinDepth.Min, planetGeneratorDefinition.MaterialsMinDepth.Max);
                    materialAttributes.OreEndDepth   = innerRadius - random.NextFloat(planetGeneratorDefinition.MaterialsMaxDepth.Min, planetGeneratorDefinition.MaterialsMaxDepth.Max);
                    materialAttributes.OreEndDepth   = MathHelper.Max(materialAttributes.OreEndDepth, 0);
                    materialAttributes.OreStartDepth = MathHelper.Max(materialAttributes.OreStartDepth, 0);

                    bool isHostile = random.NextFloat(0, 1) < planetGeneratorDefinition.HostilityProbability;

                    materialAttributes.OreProbabilities = new MyOreProbability[m_oreProbalities.Count];

                    for (int i = 0; i < m_oreProbalities.Count; ++i)
                    {
                        materialAttributes.OreProbabilities[i] = m_oreProbalities[i];
                        materialAttributes.OreProbabilities[i].CummulativeProbability /= m_oreCummulativeProbability;
                    }

                    shapeAttributes.AveragePlanetRadius = averagePlanetRadius;


                    IMyStorage storage = new MyOctreeStorage(MyCompositeShapeProvider.CreatePlanetShape(0, ref shapeAttributes, hillHalfDeviation, ref materialAttributes), MyVoxelCoordSystems.FindBestOctreeSize(size));

                    float redAtmosphereShift   = isHostile ? random.NextFloat(planetGeneratorDefinition.HostileAtmosphereColorShift.R.Min, planetGeneratorDefinition.HostileAtmosphereColorShift.R.Max) : 0;
                    float greenAtmosphereShift = isHostile ? random.NextFloat(planetGeneratorDefinition.HostileAtmosphereColorShift.G.Min, planetGeneratorDefinition.HostileAtmosphereColorShift.G.Max) : 0;
                    float blueAtmosphereShift  = isHostile ? random.NextFloat(planetGeneratorDefinition.HostileAtmosphereColorShift.B.Min, planetGeneratorDefinition.HostileAtmosphereColorShift.B.Max) : 0;

                    Vector3 atmosphereWavelengths = new Vector3(0.650f + redAtmosphereShift, 0.570f + greenAtmosphereShift, 0.475f + blueAtmosphereShift);

                    atmosphereWavelengths.X = MathHelper.Clamp(atmosphereWavelengths.X, 0.1f, 1.0f);
                    atmosphereWavelengths.Y = MathHelper.Clamp(atmosphereWavelengths.Y, 0.1f, 1.0f);
                    atmosphereWavelengths.Z = MathHelper.Clamp(atmosphereWavelengths.Z, 0.1f, 1.0f);

                    float gravityFalloff = random.NextFloat(planetGeneratorDefinition.GravityFalloffPower.Min, planetGeneratorDefinition.GravityFalloffPower.Max);

                    var voxelMap = new MyPlanet();
                    voxelMap.EntityId = entityId;

                    MyPlanetInitArguments planetInitArguments;
                    planetInitArguments.StorageName           = storageName;
                    planetInitArguments.Storage               = storage;
                    planetInitArguments.PositionMinCorner     = positionMinCorner;
                    planetInitArguments.AveragePlanetRadius   = averagePlanetRadius;
                    planetInitArguments.AtmosphereRadius      = atmosphereRadius;
                    planetInitArguments.MaximumHillRadius     = averagePlanetRadius + hillHalfDeviation;
                    planetInitArguments.MinimumSurfaceRadius  = minPlanetRadius;
                    planetInitArguments.HasAtmosphere         = planetGeneratorDefinition.HasAtmosphere;
                    planetInitArguments.AtmosphereWavelengths = atmosphereWavelengths;
                    planetInitArguments.MaxOxygen             = isHostile ? 0.0f : 1.0f;
                    planetInitArguments.GravityFalloff        = gravityFalloff;
                    planetInitArguments.MarkAreaEmpty         = false;

                    voxelMap.Init(planetInitArguments);

                    MyEntities.Add(voxelMap);

                    m_materialsByOreType.Clear();
                    m_oreProbalities.Clear();
                    m_spawningMaterials.Clear();
                    m_organicMaterials.Clear();

                    return(voxelMap);
                }
            }
            return(null);
        }
Esempio n. 4
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        private static void PlanetGenerator(ref MyCsgShapePlanetShapeAttributes shapeAttributes, ref MyCsgShapePlanetHillAttributes hillAttributes, ref MyCsgShapePlanetHillAttributes canyonAttributes, ref MyCsgShapePlanetMaterialAttributes materialAttributes, out MyCompositeShapeGeneratedData data)
        {
            var random = MyRandom.Instance;

            using (var stateToken = random.PushSeed(shapeAttributes.Seed))
            {
                data = new MyCompositeShapeGeneratedData();
                data.FilledShapes  = new MyCsgShapeBase[1];
                data.RemovedShapes = new MyCsgShapeBase[0];


                data.MacroModule = new MyBillowFast(quality: MyNoiseQuality.Low, seed: shapeAttributes.Seed, frequency: shapeAttributes.NoiseFrequency / shapeAttributes.Diameter, layerCount: 3);

                data.DetailModule = new MyBillowFast(
                    seed: shapeAttributes.Seed,
                    quality: MyNoiseQuality.Low,
                    frequency: random.NextFloat() * 0.09f + 0.11f,
                    layerCount: 2);

                float halfSize        = shapeAttributes.Radius;
                float storageSize     = VRageMath.MathHelper.GetNearestBiggerPowerOfTwo(shapeAttributes.Diameter);
                float halfStorageSize = storageSize * 0.5f;
                float storageOffset   = halfStorageSize - halfSize;

                data.FilledShapes[0] = new MyCsgShapePlanet(
                    new Vector3(halfStorageSize),
                    ref shapeAttributes,
                    ref hillAttributes,
                    ref canyonAttributes,
                    detailFrequency: 0.5f,
                    deviationFrequency: 10.0f);


                FillMaterials(2);

                data.DefaultMaterial = m_surfaceMaterials[(int)random.Next() % m_surfaceMaterials.Count];

                int depositCount = 1;
                data.Deposits = new MyCompositeShapeOreDeposit[depositCount];


                data.Deposits[0] = new MyCompositeLayeredOreDeposit(new MyCsgSimpleSphere(
                                                                        new Vector3(halfStorageSize), halfSize), materialAttributes.Layers,
                                                                    new MyBillowFast(layerCount: 3,
                                                                                     seed: shapeAttributes.LayerDeviationSeed, frequency: shapeAttributes.LayerDeviationNoiseFrequency / shapeAttributes.Diameter),
                                                                    new MyCompositeOrePlanetDeposit(new MyCsgSimpleSphere(new Vector3(halfStorageSize), materialAttributes.OreStartDepth), shapeAttributes.Seed, materialAttributes.OreStartDepth, materialAttributes.OreEndDepth, materialAttributes.OreProbabilities));

                m_depositMaterials.Clear();
                m_surfaceMaterials.Clear();
                m_coreMaterials.Clear();
            }
        }
Esempio n. 5
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 private static void PlanetGenerator0(ref MyCsgShapePlanetShapeAttributes shapeAttributes, ref MyCsgShapePlanetHillAttributes hillAttributes, ref MyCsgShapePlanetHillAttributes canyonAttributes, ref MyCsgShapePlanetMaterialAttributes materialAttributes, out MyCompositeShapeGeneratedData data)
 {
     PlanetGenerator(ref shapeAttributes, ref hillAttributes, ref canyonAttributes, ref materialAttributes, out data);
 }
        private static void PlanetGenerator(ref MyCsgShapePlanetShapeAttributes shapeAttributes, float maxHillHeight, ref MyCsgShapePlanetMaterialAttributes materialAttributes, out MyCompositeShapeGeneratedData data)
        {
            var random = MyRandom.Instance;

            using (var stateToken = random.PushSeed(shapeAttributes.Seed))
            {
                data = new MyCompositeShapeGeneratedData();
                data.FilledShapes  = new MyCsgShapeBase[1];
                data.RemovedShapes = new MyCsgShapeBase[0];


                data.MacroModule = null;

                data.DetailModule = null;

                float halfSize        = shapeAttributes.Radius;
                float storageSize     = VRageMath.MathHelper.GetNearestBiggerPowerOfTwo(shapeAttributes.Diameter);
                float halfStorageSize = storageSize * 0.5f;
                float storageOffset   = halfStorageSize - halfSize;

                string planetPath = Path.Combine(MyFileSystem.ContentPath, "Data", "PlanetDataFiles", "Test");
                data.FilledShapes[0] = new MyCsgShapePrecomputed(new Vector3(halfStorageSize), shapeAttributes.AveragePlanetRadius, planetPath, maxHillHeight);

                /*MyCsgShapePlanet(
                 *                  new Vector3(halfStorageSize),
                 *                  ref shapeAttributes,
                 *                  ref hillAttributes,
                 *                  ref canyonAttributes,
                 *                  detailFrequency: 0.5f,
                 *                  deviationFrequency: 10.0f);*/

                FillMaterials(2);

                data.DefaultMaterial = m_surfaceMaterials[(int)random.Next() % m_surfaceMaterials.Count];

                int depositCount = 1;
                data.Deposits = new MyCompositeShapeOreDeposit[depositCount];


                data.Deposits[0] = new MyCompositePrecomputedOreDeposit(new MyCsgSimpleSphere(
                                                                            new Vector3(halfStorageSize), halfSize),
                                                                        planetPath,
                                                                        new MyCompositeOrePlanetDeposit(new MyCsgSimpleSphere(new Vector3(halfStorageSize), materialAttributes.OreStartDepth), shapeAttributes.Seed, materialAttributes.OreStartDepth, materialAttributes.OreEndDepth, materialAttributes.OreProbabilities),
                                                                        data.FilledShapes[0] as MyCsgShapePrecomputed);

                m_depositMaterials.Clear();
                m_surfaceMaterials.Clear();
                m_coreMaterials.Clear();
            }
        }
 private static void PlanetGenerator0(ref MyCsgShapePlanetShapeAttributes shapeAttributes, float maxHillHeight, ref MyCsgShapePlanetMaterialAttributes materialAttributes, out MyCompositeShapeGeneratedData data)
 {
     PlanetGenerator(ref shapeAttributes, maxHillHeight, ref materialAttributes, out data);
 }