Esempio n. 1
0
 public void next(int ii)
 {
     main.m.etatJeu = "Dialogue";
     dialogues[1].GetChild(0).GetComponent <Animator>().Play("fenetreDisparait");
     dialogues[2].GetChild(0).GetComponent <Animator>().Play("fenetreDisparait");
     dialogues[3].GetChild(0).GetComponent <Animator>().Play("fenetreDisparait");
     dialogues[4].GetChild(0).GetComponent <Animator>().Play("fenetreDisparait");
     dialogues[ii].GetComponentInChildren <Animator>().Play("fenetreChoisie");
     Debug.Log("next " + ii);
     infos.SelectOption(reponsestemps[ii]);
 }
Esempio n. 2
0
 void Finalize(MultipleChoiceRequestInfo info, int index)
 {
     isWaitingChoice = false;
     SetMassAlpha(optionsGroup, 1f);
     optionsGroup.gameObject.SetActive(false);
     if (info.showLastStatement)
     {
         subtitlesGroup.gameObject.SetActive(false);
         subtitlesGroup.transform.position = originalSubsPosition;
     }
     foreach (var tempBtn in cachedButtons.Keys)
     {
         Destroy(tempBtn.gameObject);
     }
     info.SelectOption(index);
 }