public void UpdateUniverse() { MultiProcessing.CalculatePlanetMovement(Planets, CurrentGameTime); }
protected override void OnExiting(object sender, EventArgs args) { MultiProcessing.Close(); base.OnExiting(sender, args); }
public void UpdateUniverse() { MultiProcessing.CalculatePlanetMovement(Planets, CurrentGameTime); }
protected override void OnExiting(object sender, EventArgs args) { MultiProcessing.Close(); base.OnExiting(sender, args); }