Esempio n. 1
0
        /// <summary>
        /// Determines if the specified language is supported by a registered spell checker
        /// </summary>
        /// <param name="languageTag">A BCP47 language tag that identifies the language for the requested spell checker</param>
        /// <returns>true if supported, false otherwise</returns>
        public static bool IsLanguageSupported(string languageTag)
        {
            var factory = new MsSpellCheckLib.SpellCheckerFactory();

            try
            {
                return (factory.IsSupported(languageTag) != 0);
            }
            finally
            {
                Marshal.ReleaseComObject(factory);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Creates a spell checker that supports the specified language
        /// </summary>
        /// <remarks><see cref="SpellChecker.IsLanguageSupported(System.String)"/> can be called to determine if languageTag is supported</remarks>
        /// <exception cref="System.ArgumentException">languageTag is an empty string, or there is no spell checker available for languageTag</exception>
        /// <param name="languageTag">A BCP47 language tag that identifies the language for the requested spell checker</param>
        public SpellChecker(string languageTag)
        {
            var factory = new MsSpellCheckLib.SpellCheckerFactory();

            try
            {
                _spellChecker = factory.CreateSpellChecker(languageTag);
            }
            finally
            {
                Marshal.ReleaseComObject(factory);
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Creates a spell checker that supports the current UI language
        /// </summary>
        public SpellChecker()
        {
            var factory = new MsSpellCheckLib.SpellCheckerFactory();

            try
            {
                _spellChecker = factory.CreateSpellChecker(CultureInfo.CurrentUICulture.Name);
            }
            finally
            {
                Marshal.ReleaseComObject(factory);
            }
        }
Esempio n. 4
0
        /// <summary>
        /// Determines if the specified language is supported by a registered spell checker
        /// </summary>
        /// <param name="languageTag">A BCP47 language tag that identifies the language for the requested spell checker</param>
        /// <returns>true if supported, false otherwise</returns>
        public static bool IsLanguageSupported(string languageTag)
        {
            var factory = new MsSpellCheckLib.SpellCheckerFactory();

            try
            {
                return(factory.IsSupported(languageTag) != 0);
            }
            finally
            {
                Marshal.ReleaseComObject(factory);
            }
        }
Esempio n. 5
0
        /// <summary>
        /// Creates a spell checker that supports the specified language
        /// </summary>
        /// <remarks><see cref="SpellChecker.IsLanguageSupported(System.String)"/> can be called to determine if languageTag is supported</remarks>
        /// <exception cref="System.ArgumentException">languageTag is an empty string, or there is no spell checker available for languageTag</exception>
        /// <param name="languageTag">A BCP47 language tag that identifies the language for the requested spell checker</param>
        public SpellChecker(string languageTag)
        {
            var factory = new MsSpellCheckLib.SpellCheckerFactory();

            try
            {
                _spellChecker = factory.CreateSpellChecker(languageTag);
            }
            finally
            {
                Marshal.ReleaseComObject(factory);
            }
        }
Esempio n. 6
0
        /// <summary>
        /// Creates a spell checker that supports the current UI language
        /// </summary>
        public SpellChecker()
        {
            var factory = new MsSpellCheckLib.SpellCheckerFactory();

            try
            {
                _spellChecker = factory.CreateSpellChecker(CultureInfo.CurrentUICulture.Name);
            }
            finally
            {
                Marshal.ReleaseComObject(factory);
            }
        }