public ChannelBar(int width, Channel channel, Action indexChanged) : base(width, 1) { this.channel = channel; bar = new Color[width + 1]; mouse = new MouseWatch(); this.indexChanged = indexChanged; }
public PaletteMenu(int width, int height, SpriteModel spriteModel, PaletteModel paletteModel, Action brushChanged) : base(width, height) { this.spriteModel = spriteModel; this.mouse = new MouseWatch(); this.paletteModel = paletteModel; this.brushChanged = brushChanged; }
public PickerMenu(int width, int height, SpriteModel model, PickerModel colorGrid, Action colorPicked) : base(width, height) { this.model = model; this.mouse = new MouseWatch(); this.colorPicker = colorGrid; this.colorPicked = colorPicked; }
public ColorCellButton(Func <Color> color, Action click, char ch = '+') : base(1, 1) { this.color = color; this.click = click; this.mouse = new MouseWatch(); this.ch = ch; }
public ActiveLabelButton(string text, Func <bool> active, Action click) : base(1, 1) { this.text = text; this.active = active; this.click = click; this.mouse = new MouseWatch(); }
public Button(string text, Vector2 position, Vector2 size, Menu menu, Map map) { this.map = map; this.menu = menu; this.position = position; this.size = size; this.text = text; textBox = new TextBox(80f); textBox.Text = text; textBox.HorizontalAlign = TextBox.HorizontalAlignment.Center; textBox.VerticalAlign = TextBox.VerticalAlignment.Center; textBox.SetHeight = size.Y; buttonMesh = Mesh.CreateFromPrimitive(MeshPrimitive.Quad); buttonMesh.Color = new Color(0, 0, 0, 0.4f); buttonMesh.Translate(position); buttonMesh.Scale(size); mouse = new MouseWatch(); mouse.Perspective = Map.UICamera; }
public ColorButton(string text, Func <Color> color, Action leftClick, Action rightClick = null) : base(1, 1) { this.text = text; this.color = color; this.leftClick = leftClick; this.rightClick = rightClick; this.mouse = new MouseWatch(); }
public ActiveColorButton(string text, Func <bool> active, Func <Color> color, Action click) : base(1, 1) { this.text = text; this.active = active; this.color = color; this.click = click; this.mouse = new MouseWatch(); }
public HueBar(int width, int height, PaletteModel paletteModel, PickerModel model) : base(width, height) { this.paletteModel = paletteModel; this.colorPicker = model; bar = new Color[width]; for (int i = 0; i < width; i++) { bar[i] = Helper.HsvToRgb(i * 360d / width, 1.0, 1.0); } mouse = new MouseWatch(); }
public HistoryMenu(int width, int height, SpriteModel model) : base(width, height) { this.model = model; buttons = new List <LabelButton>(); scroll = new ScrollVertical(height, historyLength, Scrolled) { Position = new Point(width - 1, 0) }; this.Children.Add(scroll); mouse = new MouseWatch(); void Scrolled() { lastScroll = DateTime.Now; } }
public Player(int id, string name, Vector2 position, Map m) : base(position, m) { playerID = id; playerName = name; keyboard = new KeyboardWatch(); mouse = new MouseWatch(); mouse.Perspective = Map.GameCamera; float charHeight = 165f; float h = (float)playerTileset.Height / charHeight; float w = ((float)playerTileset.Width / playerTileset.Height); playerMesh = sprite.Mesh; playerMesh.Tileset = playerTileset; playerMesh.Vertices2 = new Vector2[] { new Vector2(-0.5f * w * h, -0.5f + h), new Vector2(0.5f * w * h, -0.5f + h), new Vector2(0.5f * w * h, -0.5f), new Vector2(-0.5f * w * h, -0.5f) }; playerMesh.UV = new Vector2[] { new Vector2(0, 1), new Vector2(1, 1), new Vector2(1, 0), new Vector2(0, 0) }; shadow = new PlayerShadow(this, playerMesh); dashCooldown = new Timer(stats.DashCooldown, false); dodgeCooldown = new Timer(stats.DodgeCooldown, true); hud = new PlayerHud(this); ownedWeapons.Add(WeaponList.Pistol); size = size * 1.4f; }
public Editor(EditorForm form) { CurrentEditor = this; this.form = form; editorCamera = new Camera(); editorCamera.Use(); mouse = new MouseWatch(); mouse.Perspective = editorCamera; keyboard = new KeyboardWatch(); manipulators = new Manipulator[] { new Manipulator(this), new ManipulatorTranslate(this), new ManipulatorRotate(this), new ManipulatorScale(this), new VertexPen(this) }; gridModel = new Model(); gridModel.PrimitiveType = PrimitiveType.Lines; List <Vector3> gridVertices = new List <Vector3>(); for (int i = -50; i <= 50; i++) { gridVertices.Add(new Vector3(-50f, i, 0)); gridVertices.Add(new Vector3(50f, i, 0)); gridVertices.Add(new Vector3(i, -50f, 0)); gridVertices.Add(new Vector3(i, 50f, 0)); } gridModel.VertexPosition = gridVertices.ToArray(); cameraControl = new CameraControl(this); selectionBox = new SelectionBox(this); meshCreator = new MeshCreator(this); rootLayer = new LayerNode("root", this); }
public CameraControl(Map m, Camera camera) { map = m; this.camera = camera; mouse = new MouseWatch(); }