Esempio n. 1
0
 private IEnumerator ShowModelColorEffect()
 {
     while (Time.time - _startTime < 0.6f)
     {
         var curColor = new Color
         {
             a = Random.Range(_startColor.a, _endColor.a),
             b = Random.Range(_startColor.b, _endColor.b),
             r = Random.Range(_startColor.r, _endColor.r),
             g = Random.Range(_startColor.g, _endColor.g)
         };
         if (GoCloth == null)
         {
             break;
         }
         ModelEffectManager.ShowSpriteColorEffect(GoCloth, curColor);
         yield return(0);
     }
     ModelEffectManager.RemoveSpriteColorEffect(GoCloth);
     yield return(0);
 }
Esempio n. 2
0
 public IEnumerator ShowWarningEffect()
 {
     while (Time.time - _warnStartTime < _timeLength)
     {
         var curColor = new Color
         {
             a = Random.Range(_warnStartColor.a, _warnEndColor.a),
             b = Random.Range(_warnStartColor.b, _warnEndColor.b),
             r = Random.Range(_warnStartColor.r, _warnEndColor.r),
             g = Random.Range(_warnStartColor.g, _warnEndColor.g)
         };
         if (GoCloth == null)
         {
             break;
         }
         ModelEffectManager.ShowSpriteColorEffect(GoCloth, curColor);
         yield return(0);
     }
     ModelEffectManager.RemoveSpriteColorEffect(GoCloth);
     yield return(0);
 }
Esempio n. 3
0
        private IEnumerator ShowModelBeAttackedEffect()
        {
            ModelEffectManager.ShowSpriteColorEffect(GoCloth, ColorConst.BeAttackStep1Color);
            yield return(0);

            ModelEffectManager.ShowSpriteColorEffect(GoCloth, ColorConst.BeAttackStep1Color);
            yield return(0);

            ModelEffectManager.ShowSpriteColorEffect(GoCloth, ColorConst.BeAttackStep2Color);
            yield return(0);

            ModelEffectManager.ShowSpriteColorEffect(GoCloth, ColorConst.BeAttackStep2Color);
            yield return(0);

            ModelEffectManager.ShowSpriteColorEffect(GoCloth, ColorConst.RedEnd);
            while (_keepFrame < 8)
            {
                _keepFrame++;
                yield return(0);
            }
            yield return(0);

            _keepFrame = 0;
            ModelEffectManager.ShowSpriteColorEffect(GoCloth, ColorConst.BeAttackStep2Color);
            yield return(0);

            ModelEffectManager.ShowSpriteColorEffect(GoCloth, ColorConst.BeAttackStep2Color);
            yield return(0);

            ModelEffectManager.ShowSpriteColorEffect(GoCloth, ColorConst.BeAttackStep1Color);
            yield return(0);

            ModelEffectManager.ShowSpriteColorEffect(GoCloth, ColorConst.BeAttackStep1Color);
            yield return(0);

            ModelEffectManager.RemoveSpriteColorEffect(GoCloth);
            yield return(0);
        }