Esempio n. 1
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        private void addMission_Click(object sender, EventArgs e)
        {
            //if (!CampaignEditor.Enabled) { CampaignEditor.Enabled = true; }
            MissionParameters newMission = new MissionParameters();

            campaign.Missions.Add(newMission);
            populateMissionList();
        }
Esempio n. 2
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        private void deleteButton_Click(object sender, EventArgs e)
        {
            MissionParameters missionToDelete = campaign.Missions[currentMissionIndex];

            campaign.Missions.Remove(missionToDelete);
            populateMissionList();
            CampaignEditor.Enabled = false;
            lightyearInput.Enabled = false;
        }
Esempio n. 3
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 void Start()
 {
     if (ParametersOfMission == null)
         ParametersOfMission = FindObjectOfType(typeof(MissionParameters)) as MissionParameters;
 }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     Parameters = gameObject.GetComponent<MissionParameters> ();
     MissionCamera = Parameters.CameraForMission;
     currentPhase = Parameters.StartingPhase;
     if (Parameters.SpawnPoint != null)
         MissionCamera.transform.position = new Vector3 (Parameters.SpawnPoint.transform.position.x, MissionCamera.transform.position.y, Parameters.SpawnPoint.transform.position.z - 110);
 }
Esempio n. 5
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    // Use this for initialization
    void Start()
    {
        // Import parameters.
        Parameters = gameObject.GetComponent<MissionParameters>();
        Parameters.CurrentPhase = Parameters.StartingPhase;

        // Draw the minimap.
        DrawMinimap();

        // Set the label of mission name
        MissionNameLabel.text = Parameters.MissionName;

        // Timer
        timer_ = 0;
    }