public new bool ShouldDo() { MenuIndex.Flee flee = new MenuIndex.Flee(); if (flee.UseE && Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Flee) { if (flee.WardJump) { Wardjump = true; } return true; } return false; }
public new bool ShouldDo() { MenuIndex.Flee flee = new MenuIndex.Flee(); if (flee.UseE && Orbwalker.ActiveModesFlags == Orbwalker.ActiveModes.Flee) { if (flee.WardJump) { Wardjump = true; } return(true); } return(false); }