Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("escape"))
        {
            running = !running;
            menu.SetActive(!running);
        }
        if (Input.GetKeyDown("f1"))
        {
            for (int i = 0; i < 10; i++)
            {
                Destroy(enemies[i]);
                int posr = 0;
                int posc = 0;
                do
                {
                    posr = Random.Range(2, maker.data.GetUpperBound(1) - 2);
                    posc = Random.Range(2, maker.data.GetUpperBound(1) - 2);
                } while (maker.data[posr, posc] == 1);
                Vector3 pos = new Vector3(posc * maker.width, 0.5f, posr * maker.width);
                enemies[i]      = (GameObject)Instantiate <GameObject>(en, pos, Quaternion.identity);
                enemies[i].name = "Skel" + i.ToString();
                enemies[i].GetComponent <Enemy>().maker  = maker;
                enemies[i].GetComponent <Enemy>().player = player;
                enemies[i].GetComponent <Enemy>().gc     = this;
                enemies[i].GetComponent <Enemy>().self   = enemies[i];
            }
            Destroy(maker.g);
            maker.makeMaze(35, 35);

            player.transform.position = new Vector3(3f, 0f, 3f);
            player.transform.rotation = Quaternion.FromToRotation(new Vector3(), Vector3.up);
        }
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        running  = true;
        maker    = GetComponent <MazeMaker>();
        maker.gc = this;
        maker.makeMaze(35, 35);
        enemies = new GameObject[10];
        player.GetComponent <Player>().maker = maker;
        player.GetComponent <Player>().gc    = this;

        for (int i = 0; i < 10; i++)
        {
            Destroy(enemies[i]);
            int posr = 0;
            int posc = 0;
            do
            {
                posr = Random.Range(2, maker.data.GetUpperBound(1) - 2);
                posc = Random.Range(2, maker.data.GetUpperBound(1) - 2);
            } while (maker.data[posr, posc] == 1);
            Vector3 pos = new Vector3(posc * maker.width, 0.5f, posr * maker.width);
            enemies[i]      = (GameObject)Instantiate <GameObject>(en, pos, Quaternion.identity);
            enemies[i].name = "Skel" + i.ToString();
            enemies[i].GetComponent <Enemy>().maker  = maker;
            enemies[i].GetComponent <Enemy>().player = player;
            enemies[i].GetComponent <Enemy>().gc     = this;
            enemies[i].GetComponent <Enemy>().self   = enemies[i];
        }
    }