/// <summary>Register service method with a service binder with or without implementation. Useful when customizing the service binding logic. /// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary> /// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param> /// <param name="serviceImpl">An object implementing the server-side handling logic.</param> public static void BindService(grpc::ServiceBinderBase serviceBinder, MatchMakerBase serviceImpl) { serviceBinder.AddMethod(__Method_CreateGame, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::GameCreationRequest, global::GameCreationResult>(serviceImpl.CreateGame)); serviceBinder.AddMethod(__Method_GetActiveGames, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::GetActiveGamesRequest, global::GameList>(serviceImpl.GetActiveGames)); serviceBinder.AddMethod(__Method_ConnectToGame, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::GameConnectionRequest, global::GameConnectionResult>(serviceImpl.ConnectToGame)); serviceBinder.AddMethod(__Method_DisconnectFromGame, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::GameDisconnectionRequest, global::GameDisconnectionResult>(serviceImpl.DisconnectFromGame)); }
/// <summary>Creates service definition that can be registered with a server</summary> /// <param name="serviceImpl">An object implementing the server-side handling logic.</param> public static grpc::ServerServiceDefinition BindService(MatchMakerBase serviceImpl) { return(grpc::ServerServiceDefinition.CreateBuilder() .AddMethod(__Method_CreateGame, serviceImpl.CreateGame) .AddMethod(__Method_GetActiveGames, serviceImpl.GetActiveGames) .AddMethod(__Method_ConnectToGame, serviceImpl.ConnectToGame) .AddMethod(__Method_DisconnectFromGame, serviceImpl.DisconnectFromGame).Build()); }