Esempio n. 1
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 public override string ToString()
 {
     return($"Tank {TankName}: " +
            $"Ammunition - {Ammunition.ToString()}, " +
            $"Armor - {Armor.ToString()}, " +
            $"Maneuverability - {Maneuverability.ToString()}");
 }
Esempio n. 2
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 public void Start()
 {
     rb = GetComponent <Rigidbody>();
     GameManager.navesList.Add(this);
     inputManager    = GetComponent <InputManager>();
     stats           = GetComponent <Stats>();
     controller      = GetComponent <NaveController>();
     maneuverability = GetComponent <Maneuverability>();
     AsignarCombustibleInicial();
 }
Esempio n. 3
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    private void NewEngineDataObject(int ID, string Name, string HardwareCode, int HardwareClass, string Portrait, long BaseCost, float ForwardThrust, Maneuverability Maneuverability)
    {
        this.iD            = ID;
        this.name          = Name;
        this.hardwareCode  = HardwareCode;
        this.hardwareClass = HardwareClass;
        this.portrait      = Portrait;
        this.baseCost      = BaseCost;

        this.forwardThrust   = ForwardThrust;
        this.maneuverability = Maneuverability;
    }
    private void NewEngineDataObject(int ID, string Name, string HardwareCode, int HardwareClass, string Portrait, long BaseCost, float ForwardThrust, Maneuverability Maneuverability)
    {
        this.iD = ID;
        this.name = Name;
        this.hardwareCode = HardwareCode;
        this.hardwareClass = HardwareClass;
        this.portrait = Portrait;
        this.baseCost = BaseCost;

        this.forwardThrust = ForwardThrust;
        this.maneuverability = Maneuverability;
    }
Esempio n. 5
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 public EngineDataObject(int ID, string Name, string HardwareCode, int HardwareClass, string Portrait, long BaseCost, float ForwardThrust, Maneuverability Maneuverability)
 {
     NewEngineDataObject(ID, Name, HardwareCode, HardwareClass, Portrait, BaseCost, ForwardThrust, Maneuverability);
 }
 public EngineDataObject(int ID, string Name, string HardwareCode, int HardwareClass, string Portrait, long BaseCost, float ForwardThrust, Maneuverability Maneuverability)
 {
     NewEngineDataObject(ID,Name,HardwareCode,HardwareClass,Portrait,BaseCost, ForwardThrust, Maneuverability);
 }