//VARS //LISTS public IEnumerator Load() { M = GameObject.FindWithTag("Manager").GetComponent <Manager>(); MM = GameObject.FindWithTag("MenuManager").GetComponent <MenuManager>(); MUI = MM.GetComponent <ManagerUI>(); StartCoroutine(TG.Generate()); while (TG.isWorking) { yield return(null); } for (int i = 0; i < Roads.Count; i++) { yield return(null); yield return(null); Roads[i].SpawnCars(M); } yield return(null); MUI.ShowStartMenu(); M.GameStarted = true; }
private void Start() { plankGrond.SetActive(false); boxCollider.SetActive(false); surface.BuildNavMesh(); managerUI = FindObjectOfType <ManagerUI>(); }
private void BackButton_Click(object sender, EventArgs e) { this.Hide(); ManagerUI managerUI = new ManagerUI(loggedInEmployee); managerUI.ShowDialog(); }
// setup private void SetReferences() { managerAssets = GetComponent <ManagerAssets>(); managerTerrain = GetComponent <ManagerTerrain>(); managerUI = GetComponent <ManagerUI>(); managerUnits = GetComponent <ManagerUnits>(); }
private void OnEnable() { Spawner.enemyCount++; uI = GameObject.Find("ManagerUI").GetComponent <ManagerUI>(); uI.UpdateEnemyCount(); Die(); }
private void Awake() { SF = SaveFile.SF; MUI = ManagerUI.MUI; ItemMatch.H = this; ItemPlayerHistory.H = this; }
private void Awake() { SF = SaveFile.SF; MUI = ManagerUI.MUI; ItemPlayer.P = this; myAnimator = GetComponent <Animator>(); }
} // called LMB click on panelBot button EndTurn routed through ManagerUI.HandleEntryPointButtonClick() // setup class private void SetReferences() { managerCursor = GetComponent <ManagerCursor>(); managerGame = GetComponent <ManagerGame>(); managerPlayer = GetComponent <ManagerPlayer>(); managerTerrain = GetComponent <ManagerTerrain>(); managerUI = GetComponent <ManagerUI>(); managerUnits = GetComponent <ManagerUnits>(); }
private void SetReferences() { GameObject managersContainer = GameObject.Find(Settings.nameManagersContainerGO); managerControls = managersContainer.GetComponent <ManagerControls>(); // for click functionality managerGame = managersContainer.GetComponent <ManagerGame>(); managerPlayer = managersContainer.GetComponent <ManagerPlayer>(); // for check whether this.TileTerrain is already moused-over managerUI = managersContainer.GetComponent <ManagerUI>(); // for button setup }
private void Awake() { G = this; SF = SaveFile.SF; MUI = ManagerUI.MUI; ItemPlayerGame.G = this; allPlayers = new List <ItemPlayerGame>(); plantel = new List <Player>(); }
public virtual void StateDeath() { // Enter if (!hasEnterdNewState) { ManagerUI.score += 10; ManagerUI.KilledEnemy(); Destroy(gameObject); } }
void Awake() { if (instance == null) { instance = this; } _round = 0; round.text = $"Get Ready!"; score.text = $"Score: 0"; }
// Start is called before the first frame update void Start() { hasKey = false; managerUI = FindObjectOfType <ManagerUI>(); QualitySettings.vSyncCount = 1; charVaderIsAlive = true; charZusIsAlive = true; charBroerIsAlive = true; }
private void SetReferences() { managerAssets = GetComponent <ManagerAssets>(); managerBlight = GetComponent <ManagerBlight>(); managerCamera = GetComponent <ManagerCamera>(); managerControls = GetComponent <ManagerControls>(); managerCursor = GetComponent <ManagerCursor>(); managerTerrain = GetComponent <ManagerTerrain>(); managerPlayer = GetComponent <ManagerPlayer>(); managerUI = GetComponent <ManagerUI>(); managerUnits = GetComponent <ManagerUnits>(); }
/// <summary> /// Player picks up gem, play sound and update inventory /// </summary> /// <param name="collision"></param> private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player" && pickedUp == false) { pickedUp = true; GetComponent <SpriteRenderer>().enabled = false; ManagerUI.GotGem(); ManagerUI.score += 50; GetComponent <AudioSource>().Play(); Destroy(gameObject, 1); } }
// Start is called before the first frame update void Start() { // Get components Instance = this; player = FindObjectOfType <Player>(); // Yes I know, not the best way to get components but the game runs fast and isnt big. gameOver.SetActive(false); inventory.SetActive(false); // Get highscore value that was saved highScore = PlayerPrefs.GetInt("hs", 0); score = 0; currentGems = 0; currentKills = 0; }
protected override void Initialize() { managerBuildings = new ManagerBuildings(managerMouse, managerMap); managerEnemies = new ManagerEnemies(managerMouse, managerMap, managerBuildings); managerUnits = new ManagerUnits(managerMouse, managerMap, managerBuildings, managerEnemies); managerUI = new ManagerUI(managerMouse, managerBuildings, managerUnits); managerCombat = new ManagerCombat(managerUnits, managerEnemies, managerBuildings); camera = new Camera(GraphicsDevice.Viewport); base.Initialize(); }
private void ActivatePlan() { btnPlan.DOKill(); btnReview.DOKill(); btnPlan.Get <RectTransform>().DOAnchorPosX(0, animTime); btnReview.Get <RectTransform>().DOAnchorPosX(140, animTime); btnReview.Get <Image>().DOColor(colInactive, animTime); btnPlan.Get <Image>().DOColor(colActive, animTime); btnReview.Get <TextMeshProUGUI>("txt").DOColor(Color.black, animTime); btnPlan.Get <TextMeshProUGUI>("txt").DOColor(Color.white, animTime); ManagerUI.GoTo <ScreenPlan>(); }
void Start() { downBarManagerUI = downBarUI.GetComponent <ManagerUI>(); itemUITowerIcon = towerIcon.GetComponent <ItemUI>(); towerScriptTowerPrefab = itemUITowerIcon.towerPrefab.GetComponent <towerScript>(); damageText.text = towerScriptTowerPrefab.damage.ToString(); rangeText.text = towerScriptTowerPrefab.range.ToString(); energyText.text = towerScriptTowerPrefab.energy.ToString(); waitText.text = towerScriptTowerPrefab.fireRate.ToString(); /*if (downBarManagerUI.canDownEnergy(towerScriptTowerPrefab.energy)) * isCanDownEnergy = true;*/ //Debug.Log("tettttt :"+towerScriptTowerPrefab.damage); }
// Start is called before the first frame update void Start() { player = FindObjectOfType <Player>(); animator = GetComponent <Animator>(); managerUI = FindObjectOfType <ManagerUI>(); if (Application.isEditor == false) { debugKey = false; } vaderEnterd = false; broerEnterd = false; zusEnterd = false; tm.gameObject.SetActive(false); }
private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; } CenterAllScreens(); DisableAllScreens(); faderScreen.enabled = true; SwapScren(ScreenType.MainMenu); }
// Start is called before the first frame update void Start() { // Get components rb = GetComponent <Rigidbody>(); controller = GetComponent <CharacterController>(); lineRenderer = GetComponent <LineRenderer>(); characterAnimator = GetComponent <Animator>(); managerUI = FindObjectOfType <ManagerUI>(); cam = Camera.main; lineRenderer.positionCount = lineSegment; EnterNewState(CharacterState.idle); if (Application.isEditor == false) { trowableAmount = 0; } }
public void OnAwake() { dataPlayer = actor.GetData <DataPlayer>(); if (dataPlayer.Player) { gameManager = Toolbox.Get <GameManager>(); managerUI = Toolbox.Get <ManagerUI>(); managerUI.pause.onClick.AddListener(OnPause); managerUI.OnButtonClick.Where(x => x.buttonPressed == ButtonPressed.unit).Subscribe(OnUnitButton).AddTo(actor); managerUI.OnButtonClick.Where(x => x.buttonPressed == ButtonPressed.mana).Subscribe(OnManaButton).AddTo(actor); managerUI.OnPauseClick.Subscribe(OnPauseOff).AddTo(actor); managerUI.endGameMenu.button.onClick.AddListener(OnEndGameContinue); managerUI.pauseMenu.Back.onClick.AddListener(OnPauseBack); managerUI.mana.maxCount = dataPlayer.manaMax = dataPlayer.startMaxMana; managerUI.mana.upCount = dataPlayer.manaMax + dataPlayer.upgradeMana; dataPlayer.mana.Value = 0; } }
public override void Initializer() { ManagerResources.PLAYER_FOOD = 5; managerIsland = new ManagerIsland(managerMouse); managerEnemies = new ManagerEnemies(managerMouse, managerIsland.CurrentMap(), 0); managerPlayerBuildings = new ManagerPlayerBuildings(managerMouse, managerIsland.CurrentMap()); managerPlayerUnits = new ManagerPlayerUnits(managerMouse, managerIsland.CurrentMap(), managerPlayerBuildings, managerEnemies); managerUI = new ManagerUI(managerMouse, managerPlayerBuildings, managerPlayerUnits, null); managerCombat = new ManagerCombat(managerEnemies, managerPlayerUnits, managerPlayerBuildings); increment = 0.1f; fadeOut = 0; showSummary = false; Battleship.move = false; Warcraft.camera.Start(); }
private IEnumerator ILoadScenes(string[] scenes) { foreach (string s in scenes) { yield return(SceneManager.LoadSceneAsync(s, LoadSceneMode.Additive)); } foreach (Screen s in GameObject.FindObjectsOfType <Screen>()) { ManagerUI.allScreens.Add(s.GetType(), s.gameObject); s.transform.localPosition = Vector3.zero; } ManagerUI.GetScreenObject <ScreenOverlay>().transform.SetAsLastSibling(); ManagerUI.GetScreenObject <ScreenOverlay>().GetComponent <ScreenOverlay>().OnLoad(); ManagerUI.GoTo <ScreenView>(); ManagerUI.GetScreenObject <ScreenOverlay>().GetComponent <ScreenOverlay>().OnScreenEnter(); }
private void Awake() { _managerUI = FindObjectOfType <ManagerUI>(); _gameEventListener = GetComponent <GameEventListener>(); }
private void Awake() { MUI = this; }
// Start is called before the first frame update void Start() { managerUI = FindObjectOfType <ManagerUI>(); }
// Start is called before the first frame update void Start() { managerUI = FindObjectOfType <ManagerUI>(); hasPlank = false; }
// Start is called before the first frame update void Start() { agent = GetComponent <NavMeshAgent>(); currentTarget = point_0A.position; managerUI = FindObjectOfType <ManagerUI>(); }