void Explode() { // 1 0.5 0.25 // check the size of the rock if (transform.localScale.x > 0.5f) { mainRef.BreakRock(2, transform.position, 0.5f); } else if (transform.localScale.x <= 0.5f && transform.localScale.x > 0.25f) { mainRef.BreakRock(3, transform.position, 0.25f); } mainRef.updateScore(1); mainRef.rocks.Remove(this); Destroy(gameObject); }