private IEnumerator MagitionSkill()
    {
        GameObject         magicHandsObject = MonoBehaviour.Instantiate(magitionDevilHandsPrefab) as GameObject;
        MagitionSkillModel skillModel       = new MagitionSkillModel();

        skillModel.magicCircleSprite = magitionMagicCircleSrite;
        skillModel.devilHandsSprite  = magitionHandsSprite;
        skillModel.circleRenderFrame = defaultSkillInfo.m_sSkillBullet.magitionSkill.circleRenderFrame;

        DevilHandsScript handsScript = magicHandsObject.GetComponent <DevilHandsScript>();

        handsScript.SetParameter(skillModel);

        yield return(null);

        moveScript.ReleaseInvincibility();
        moveScript.ReleaseHold();
        duringSkill = false;
    }
 public void SetParameter(MagitionSkillModel _argModel)
 {
     skillModel = _argModel;
     StartCoroutine(CircleAnimation());
     currentStat = DEVIL_HANDS_STATUS.STRETCH_STATUS;
 }