private void OnJobPossess(InputAction.CallbackContext obj)
 {
     InitControllerType(obj);
     if (jobInRange.jobObject)
     {
         if (!jobInRange.possess)
         {
             Debug.Log("Possess job");
             jobInRange.jobObject.Join(this);
             jobInRange.possess = true;
             machineState.ChangeState(new State_Work(machineState));
         }
         else
         {
             jobInRange.jobObject.Exit();
             jobInRange.possess = false;
         }
     }
 }