void Start()
 {
     //        Debug.Log("straight distance : " + Vector2.Distance(rocket.transform.position, GameObject.FindGameObjectWithTag("FinishPlanet").transform.position));
     gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <LvlEditorManager>();
     rotatingPlatform = GameObject.FindGameObjectWithTag("RotatingPlatform");
     timeSinceLaunch  = 0;
     trajectory       = GameObject.FindGameObjectWithTag("trajectory");
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     rb = gameObject.GetComponent <Rigidbody2D>();
     gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <LvlEditorManager>();
     //   levelsGenerator = Camera.main.GetComponent<LevelsGenerator>();
 }