private void audioPlay() { GameObject lua = GameObject.Find("LuaControllerAudio"); LuaEnvironment luaEvironment = lua.GetComponent <LuaEnvironment> (); luaEvironment.Interpreter.Globals ["pid"] = i; luaEvironment.Interpreter.Globals ["animationAvailable"] = animationAvailable; LuaScript luascript = lua.GetComponent <LuaScript> (); luascript.OnExecute(); }