Esempio n. 1
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        public void SetWaitState(bool isWait)
        {
            _createAccountButton.interactable = !isWait;
            _errorBlock.gameObject.SetActive(!isWait);

            LoadingSpinner.SetActiveSpinner(isWait);
        }
Esempio n. 2
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        private void SetLoadAnim(bool turnOn)
        {
            TargetImage.enabled = !turnOn;

            if (_spinner == null)
            {
                return;
            }

            var isLoading = turnOn && !Target.Model.IsLockFromServer;

            _spinner.SetActiveSpinner(isLoading);
        }
Esempio n. 3
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 private void SetShowingState(bool value)
 {
     _view.SetActive(value);
     _spinner.SetActiveSpinner(value);
 }
Esempio n. 4
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 private void SetLoading(bool isLoading)
 {
     _isLoading = isLoading;
     _loadingSpinner.SetActiveSpinner(_isLoading);
 }
Esempio n. 5
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 public void SetWaitState(bool wait)
 {
     SendButton.interactable = !wait;
     ErrorBlock.gameObject.SetActive(!wait);
     LoadingSpinner.SetActiveSpinner(wait);
 }
Esempio n. 6
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        public override void Show()
        {
            base.Show();

            _loadingSpinner.SetActiveSpinner(true);
        }
Esempio n. 7
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 public void SetLoadingState(bool isLoading)
 {
     _loadingSpinner.SetActiveSpinner(isLoading);
 }
Esempio n. 8
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 protected override void OnEnable()
 {
     _loadingSpinner.SetActiveSpinner(true);
 }
Esempio n. 9
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        public void SetWaitState(bool wait)
        {
            _loginButton.interactable = !wait;

            _loadingSpinner.SetActiveSpinner(wait);
        }