public static void DoSettingsWindowContents(Rect rect) { Listing_Standard list = new Listing_Standard(GameFont.Small); list.ColumnWidth = rect.width; list.Begin(rect); list.CheckboxLabeled(ShouldSeparateByTechLevels, ref shouldSeparateByTechLevels, ShouldSeparateByTechLevelsTip); list.Gap(); list.CheckboxLabeled(ShouldPauseOnOpen, ref shouldPause, ShouldPauseOnOpenTip); list.CheckboxLabeled(ShouldResetOnOpen, ref shouldReset, ShouldResetOnOpenTip); list.End(); }
private static void DrawPawnWorkTab(Rect canvas) { GUI.BeginGroup(canvas); var listing = new Listing_Standard(); var content = new Rect(0f, 0f, canvas.width, canvas.height); var view = new Rect(0f, 0f, canvas.width - 16f, _workTypeDefs.Length * Text.LineHeight); Widgets.BeginScrollView(content, ref _workScrollPos, view); listing.Begin(view); for (var index = 0; index < _workTypeDefs.Length; index++) { WorkTypeDef workType = _workTypeDefs[index]; WorkSetting workSetting = WorkSettings.FirstOrDefault(w => w.WorkTypeDef.EqualsIgnoreCase(workType.defName)); if (workSetting == null) { workSetting = new WorkSetting { Enabled = true, WorkTypeDef = workType.defName }; WorkSettings.Add(workSetting); } Rect line = listing.GetRect(Text.LineHeight); if (!line.IsVisible(content, _workScrollPos)) { continue; } if (index % 2 == 0) { Widgets.DrawLightHighlight(line); } Widgets.CheckboxLabeled(line, workSetting.WorkTypeDef, ref workSetting.Enabled); Widgets.DrawHighlightIfMouseover(line); } GUI.EndGroup(); Widgets.EndScrollView(); listing.End(); }
public void DoSettingsWindowContents(Rect inRect) { var scrollHeight = GetScrollHeight(); Rect rect = new Rect(inRect.x, inRect.y, inRect.width, inRect.height); Rect rect2 = new Rect(0f, 0f, rect.width - 60f, scrollHeight); Widgets.BeginScrollView(rect, ref scrollPosition, rect2, true); Listing_Standard listingStandard = new Listing_Standard(); listingStandard.Begin(rect2); listingStandard.CheckboxLabeled("PH.EnableProxyHeatEffectIndoors".Translate(), ref enableProxyHeatEffectIndoors); listingStandard.CheckboxLabeled("PH.AllowPlantGrowthInsideProxyHeatEffectRadius".Translate(), ref allowPlantGrowthInsideProxyHeatEffectRadius); listingStandard.End(); Widgets.EndScrollView(); SettingsApplier.ApplySettings(); base.Write(); }
public void DoWindowContents(Rect canvas) { Listing_Standard list = new Listing_Standard(); list.ColumnWidth = canvas.width; list.Begin(canvas); list.Gap(); list.Label("BSER.Description".Translate()); list.Gap(); list.Label("BSER.SteelAmountFromSlag".Translate() + " " + steelAmountFromSlag); steelAmountFromSlag = (int)list.Slider(steelAmountFromSlag, 1, 200); Text.Font = GameFont.Tiny; list.Label(" " + "BSER.SteelAmountTipFromSlag".Translate()); Text.Font = GameFont.Small; list.Gap(); list.Label("BSER.WorkAmountFromSlag".Translate() + " " + Math.Round((decimal)workAmountFromSlag / 60, MidpointRounding.AwayFromZero)); workAmountFromSlag = (int)list.Slider(workAmountFromSlag, 60, 2000); Text.Font = GameFont.Tiny; list.Label(" " + "BSER.WorkAmountTipFromSlag".Translate()); Text.Font = GameFont.Small; list.Gap(); list.CheckboxLabeled("BSER.ComponentFromSlag".Translate(), ref componentFromSlag); list.Gap(); list.Label("BSER.SteelAmountFromDebris".Translate() + " " + steelAmountFromDebris); steelAmountFromDebris = (int)list.Slider(steelAmountFromDebris, 1, 200); Text.Font = GameFont.Tiny; list.Label(" " + "BSER.SteelAmountTipFromDebris".Translate()); Text.Font = GameFont.Small; list.Gap(); list.Label("BSER.WorkAmountFromDebris".Translate() + " " + Math.Round((decimal)workAmountFromDebris / 60, MidpointRounding.AwayFromZero)); workAmountFromDebris = (int)list.Slider(workAmountFromDebris, 60, 2000); Text.Font = GameFont.Tiny; list.Label(" " + "BSER.WorkAmountTipFromDebris".Translate()); Text.Font = GameFont.Small; list.Gap(); list.CheckboxLabeled("BSER.ComponentFromDebris".Translate(), ref componentFromDebris); list.Gap(); list.End(); }
// Token: 0x06000044 RID: 68 RVA: 0x00003EE8 File Offset: 0x000020E8 public void DoWindowContents(Rect canvas) { var gap = 8f; var listing_Standard = new Listing_Standard { ColumnWidth = canvas.width }; listing_Standard.Begin(canvas); listing_Standard.Gap(gap); listing_Standard.CheckboxLabeled("ComAil.DoAilments".Translate(), ref DoAilments); listing_Standard.Gap(gap); listing_Standard.CheckboxLabeled("ComAil.DoSymptoms".Translate(), ref DoSymptoms); listing_Standard.Gap(gap); listing_Standard.CheckboxLabeled("ComAil.DoMsgs".Translate(), ref DoMsgs); listing_Standard.Gap(gap); listing_Standard.CheckboxLabeled("ComAil.NegHealthSound".Translate(), ref NegHealthSound); listing_Standard.Gap(gap); listing_Standard.Label("ComAil.CAStartDays".Translate() + " " + CAStartDays); checked { CAStartDays = (int)listing_Standard.Slider(CAStartDays, 0f, 150f); listing_Standard.Gap(gap); listing_Standard.Label("ComAil.CAFrequency".Translate() + " " + CAFrequency); CAFrequency = (int)listing_Standard.Slider(CAFrequency, 6f, 72f); listing_Standard.Gap(gap); listing_Standard.Label("ComAil.CAChance".Translate() + " " + CAChance); CAChance = (int)listing_Standard.Slider(CAChance, 1f, 25f); listing_Standard.Gap(gap); listing_Standard.CheckboxLabeled("ComAil.DoSTI".Translate(), ref DoSTI); listing_Standard.Gap(gap); listing_Standard.Label("ComAil.CASTIChance".Translate() + " " + CASTIChance); CASTIChance = (int)listing_Standard.Slider(CASTIChance, 1f, 25f); listing_Standard.Gap(gap); listing_Standard.Label("ComAil.CASTIOffset".Translate() + " " + CASTIOffset); CASTIOffset = (int)listing_Standard.Slider(CASTIOffset, -150f, 0f); listing_Standard.Gap(gap); listing_Standard.CheckboxLabeled("ComAil.CanAddScenario".Translate(), ref CACanAddScenario); } listing_Standard.Gap(gap - 2f); Text.Font = GameFont.Tiny; listing_Standard.Label(" " + "ComAil.ChangeValueTip".Translate()); Text.Font = GameFont.Small; listing_Standard.Gap(gap); listing_Standard.End(); }
public static void DoSettingsWindowContents(Rect inRect) { Listing_Standard listing_Standard = new Listing_Standard(); listing_Standard.Begin(inRect); listing_Standard.CheckboxLabeled("SettlementModLabel".Translate(), ref settlement_mod, "SettlementModTooltip".Translate()); listing_Standard.CheckboxLabeled("WinterModLabel".Translate(), ref snow_mod, "WinterModTooltip".Translate()); listing_Standard.Label("BiomeModLabel".Translate(((float)Math.Round(biome_time_modifier, 2)).ToStringPercent())); biome_time_modifier = listing_Standard.Slider((float)Math.Round(biome_time_modifier, 2), 0f, 2f); listing_Standard.Label("HillnessModLabel".Translate(((float)Math.Round(hillness_time_modifier, 2)).ToStringPercent())); hillness_time_modifier = listing_Standard.Slider((float)Math.Round(hillness_time_modifier, 2), 0f, 2f); listing_Standard.End(); }
public void DoWindowContents(Rect wrect) { var options = new Listing_Standard(); options.Begin(wrect); options.CheckboxLabeled("TD.SettingsNoOverwallCoolers".Translate(), ref hideOverwallCoolers); options.CheckboxLabeled("TD.SettingsNoNormalCoolers".Translate(), ref hideNormalCoolers); if (BridgelikeTerrain.allBridgeTerrains.Count > 1) { DoBridgeList(options); } options.End(); }
public override void DoWindowContents(Rect inRect) { var manager = map.GetCleaningManager(); manager.MarkAllForDraw(); if (addQueue.Any()) { manager.AddAreaRange(addQueue); addQueue.Clear(); } if (removeQueue.Any()) { manager.RemoveAreaRange(removeQueue); removeQueue.Clear(); } var reorderableGroup = ReorderableWidget.NewGroup(manager.ReorderPriorities, ReorderableDirection.Vertical, marginBetweenElements); IEnumerable <Area> addables = manager.AddableAreas; var playerCanAdd = addables.Any(); var listRect = new Rect(0f, 0f, inRect.width - 20f, manager.AreaCount * (elementHeight + marginBetweenElements)); var listHolder = new Rect(inRect.x, inRect.y, inRect.width, playerCanAdd ? inRect.height - marginBetweenElements - buttonHeight : inRect.height); Widgets.BeginScrollView(listHolder, ref scrollPos, listRect); var uiLister = new Listing_Standard(); uiLister.Begin(listRect); uiLister.ColumnWidth = listRect.width; uiLister.Gap(marginBetweenElements); for (var i = 0; i < manager.AreaCount; i++) { var areaIsPriority = manager.PrioritizedArea == manager[i]; DoAreaRow(manager[i], uiLister, reorderableGroup, manager.AreaCount, i, areaIsPriority); uiLister.Gap(marginBetweenElements); } uiLister.End(); Widgets.EndScrollView(); if (playerCanAdd) { DoAddRow(listHolder, addables); } }
// Mod UI public override void DoSettingsWindowContents(UnityEngine.Rect inRect) { const float GAP_HEIGHT = 12f; Listing_Standard listingStandard = new Listing_Standard(); listingStandard.Begin(inRect); var prevMin = _settings.minDaysBetweenEvents; var strMinDaysBtwn = _settings.minDaysBetweenEvents.ToString(); listingStandard.TextFieldNumericLabeled("Reunion.MinDaysBetweenEvents".Translate(), ref _settings.minDaysBetweenEvents, ref strMinDaysBtwn, INPUT_MIN_DAYS_BTWN_EVENTS, INPUT_MAX_DAYS_BTWN_EVENTS); _settings.minDaysBetweenEvents = UnityEngine.Mathf.RoundToInt(listingStandard.Slider(_settings.minDaysBetweenEvents, INPUT_MIN_DAYS_BTWN_EVENTS, INPUT_MAX_DAYS_BTWN_EVENTS)); listingStandard.Gap(GAP_HEIGHT); var prevMax = _settings.maxDaysBetweenEvents; var strMaxDaysBtwn = _settings.maxDaysBetweenEvents.ToString(); listingStandard.TextFieldNumericLabeled("Reunion.MaxDaysBetweenEvents".Translate(), ref _settings.maxDaysBetweenEvents, ref strMaxDaysBtwn, INPUT_MIN_DAYS_BTWN_EVENTS + 1, INPUT_MAX_DAYS_BTWN_EVENTS); _settings.maxDaysBetweenEvents = UnityEngine.Mathf.RoundToInt(listingStandard.Slider(_settings.maxDaysBetweenEvents, INPUT_MIN_DAYS_BTWN_EVENTS + 1, INPUT_MAX_DAYS_BTWN_EVENTS)); if (_settings.minDaysBetweenEvents >= _settings.maxDaysBetweenEvents) { _settings.minDaysBetweenEvents = _settings.maxDaysBetweenEvents - 1; } if (Current.Game != null && Current.Game.Info.RealPlayTimeInteracting > 0 && (prevMin != _settings.minDaysBetweenEvents || prevMax != _settings.maxDaysBetweenEvents)) { GameComponent.TryScheduleNextEvent(); } listingStandard.Gap(GAP_HEIGHT); foreach (Settings.Event evtType in Enum.GetValues(typeof(Settings.Event))) { var allow = _settings.EventAllow[evtType]; listingStandard.CheckboxLabeled(Settings.CreateTranslationKey(evtType).Translate(), ref allow); _settings.EventAllow[evtType] = allow; } listingStandard.End(); base.DoSettingsWindowContents(inRect); }
public override void DoSettingsWindowContents(Rect inRect) { Listing_Standard ls = new Listing_Standard(); ls.Begin(inRect); ls.Gap(12f); ls.CheckboxLabeled("GR_useLeglessGraphics".Translate(), ref settings.useLeglessGraphics, null); ls.Gap(12f); ls.Gap(12f); var label = "GR_IncubatorFailureRate".Translate(); GeneticRim_Settings.failureRate = Widgets.HorizontalSlider(inRect.TopHalf().TopHalf().TopHalf(), GeneticRim_Settings.failureRate, 0f, 100f, false, label, "0%", "100%", -1); ls.Gap(12f); settings.Write(); ls.End(); }
public void DoSettingsWindowContents(Rect rect) { var list = new Listing_Standard(GameFont.Small) { ColumnWidth = rect.width / 2 }; list.Begin(rect); list.Gap(); list.CheckboxLabeled("DashesIfLessRequiredAmount".Translate(), ref UseDashes, "DashesIfLessRequiredAmount".Translate()); list.CheckboxLabeled("CountForbiddenItems".Translate(), ref CountForbiddenItems, "CountForbiddenItems".Translate()); list.End(); }
public override void DoSettingsWindowContents(Rect inRect) { var listing = new Listing_Standard(); listing.Begin(inRect); listing.ColumnWidth = 220f; DoUsernameField(listing); listing.TextFieldNumericLabeled("MpAutosaveSlots".Translate() + ": ", ref settings.autosaveSlots, ref slotsBuffer, 1f, 99f); listing.CheckboxLabeled("MpShowPlayerCursors".Translate(), ref settings.showCursors); listing.CheckboxLabeled("MpAutoAcceptSteam".Translate(), ref settings.autoAcceptSteam, "MpAutoAcceptSteamDesc".Translate()); listing.CheckboxLabeled("MpTransparentChat".Translate(), ref settings.transparentChat); listing.CheckboxLabeled("MpAggressiveTicking".Translate(), ref settings.aggressiveTicking, "MpAggressiveTickingDesc".Translate()); listing.End(); }
public override void DoSettingsWindowContents(Rect inRect) { base.DoSettingsWindowContents(inRect); Listing_Standard listing_Standard = new Listing_Standard(); listing_Standard.Begin(inRect); string description = "SecondLanguagePackDescription".Translate(); listing_Standard.Label("SecondLanguagePack".Translate(), -1, description); string result = listing_Standard.TextEntry(SecondLanguagePackName, 1); SecondLanguagePackName = result; listing_Standard.End(); }
public override void DoSettingsWindowContents(Rect rect) { Rect rectLH = rect.LeftHalf().Rounded(); Rect rectRH = rect.RightHalf().Rounded(); //Rect rectLH = new Rect(rect.x, rect.y, rect.width / 2 - 5, rect.height); //Rect rectRH = new Rect(rect.x + rect.width / 2 + 5, rect.y, rect.width / 2 - 5, rect.height); //Rect rectLH = new Rect(rect.x, rect.y, rect.width / 2, rect.height).Rounded(); //Rect rectRH = new Rect(rect.x + rect.width / 2, rect.y, rect.width / 2, rect.height).Rounded(); Listing_Standard optionsLH = new Listing_Standard(); Listing_Standard optionsRH = new Listing_Standard(); optionsLH.Begin(rectLH); //options.CheckboxLabeled(Text_Option1, ref MapGenerator_ModSettings.chanceForHoles, ToolTip_Option1); optionsLH.CheckboxLabeled(Text_Option_SpawnWithHoles, ref MapGenerator_ModSettings.createAllNonPawnBPsWithHoles, ToolTip_Option_SpawnWithHoles); optionsLH.Gap(); optionsLH.Label(Text_Option_HoleChance + " " + (MapGenerator_ModSettings.chanceForHoles).ToStringPercent()); optionsLH.Label(Text_Option_HoleChanceOnWater + " " + (MapGenerator_ModSettings.chanceForHolesOnWater).ToStringPercent()); optionsLH.GapLine(); optionsLH.Gap(); optionsLH.Label(Text_Option_ForUrbanCityOnly, -1, Tooltip_Option_ForUrbanCityOnly); optionsLH.Label(Text_Option_UrbanCityChanceMultiplier + " " + (MapGenerator_ModSettings.chance4UrbanCitiesMultiplier).ToString(), -1, Tooltip_Option_UrbanCityChanceMultiplier); optionsLH.End(); //mcp.GetDefPackagesInFolder("ThingDefs").First().RemoveDef(); optionsRH.Begin(rectRH); optionsRH.Gap(); optionsRH.Gap(); optionsRH.Gap(); MapGenerator_ModSettings.chanceForHoles = optionsRH.Slider(MapGenerator_ModSettings.chanceForHoles, 0.05f, 0.90f); MapGenerator_ModSettings.chanceForHolesOnWater = optionsRH.Slider(MapGenerator_ModSettings.chanceForHolesOnWater, 0.05f, 0.95f); optionsRH.GapLine(); optionsRH.Gap(); optionsRH.Gap(); optionsRH.Gap(); optionsRH.Gap(6); MapGenerator_ModSettings.chance4UrbanCitiesMultiplier = optionsRH.Slider(MapGenerator_ModSettings.chance4UrbanCitiesMultiplier, 0.0f, 20.0f); optionsRH.End(); }
public override void DoWindowContents(Rect inRect) { var listing = new Listing_Standard(); listing.Begin(inRect); Text.Font = GameFont.Medium; listing.Label("TD.SavedFindFilters".Translate()); Text.Font = GameFont.Small; listing.GapLine(); listing.End(); inRect.yMin += listing.CurHeight; LoadedModManager.GetMod <Mod>().DoSettingsWindowContents(inRect); }
public void DoSettingsWindow(Rect inRect) { //wide panels look terrible Rect lR = new Rect(inRect.x + 0.25f * inRect.width, inRect.y, inRect.width * 0.5f, inRect.height); Listing_Standard list = new Listing_Standard(); list.ColumnWidth = lR.width; list.Begin(lR); list.Gap(); list.Label("TDiner.TableSearchDist".Translate()); list.Label(tableDistanceUnapplied.ToString()); tableDistanceUnapplied = (int)list.Slider(tableDistanceUnapplied, 0, 400); if (list.ButtonTextLabeled("TDiner.VDefault".Translate(), "TDiner.Set".Translate())) { tableDistanceUnapplied = TableDiner.modInstance.chairSearchDefault; overwriteNonDefaultUnapplied = false; } if (list.ButtonTextLabeled("TDiner.TDDefault".Translate(), "TDiner.Set".Translate())) { tableDistanceUnapplied = 60f; overwriteNonDefaultUnapplied = false; } list.Gap(); list.CheckboxLabeled("TDiner.overwriteNonDefault".Translate(), ref overwriteNonDefaultUnapplied); list.Gap(30f); //only show button if changes are made if (tableDistanceUnapplied != tableDistance || overwriteNonDefaultUnapplied != overwriteNonDefault) { if (list.ButtonText("TDiner.ApplyChanges".Translate())) { //only applying when player presses the 'apply' button, because we hav to search through a bunch of defs when we do apply. tableDistance = tableDistanceUnapplied; overwriteNonDefault = overwriteNonDefaultUnapplied; TableDiner.modInstance.Apply(); } } else { //empty space so alignment remains without the apply button list.Gap(30f); } list.CheckboxLabeled("TDiner.displayRing".Translate(), ref displayRing); list.CheckboxLabeled("TDiner.ExtraFeatures".Translate(), ref useExtraFeatures); list.Label("TDiner.RadiusNote".Translate()); list.End(); }
public void DoWindowContents(Rect wrect) { Listing_Standard options = new Listing_Standard(); Color defaultColor = GUI.color; options.Begin(wrect); GUI.color = defaultColor; Text.Font = GameFont.Small; Text.Anchor = TextAnchor.UpperLeft; options.Gap(); // General settings options.CheckboxLabeled("Settings_AccuracyPenalties".Translate(), ref accuracyPenalties, "Settings_AccuracyPenalties_Tooltip".Translate()); options.Gap(); options.AddLabeledSlider("Settings_TargModeResetFrequency".Translate(), ref targModeResetFrequencyInt, 0, 5, rightAlignedLabel: $"Settings_TargModeResetFrequency_{targModeResetFrequencyInt}".Translate(), roundTo: 1); options.GapLine(24); // Settings for AI options.CheckboxLabeled("Settings_RaidersUseTargetingModes".Translate(), ref raidersUseTargModes, "Settings_RaidersUseTargetingModes_Tooltip".Translate()); options.Gap(); // Grey out this section if raiders can't use targeting modes if (!raidersUseTargModes) { GUI.color = Color.grey; } options.AddLabeledSlider("Settings_MinRaiderWeaponSkill".Translate(), ref raiderMinSkillForTargMode, 0, 20, rightAlignedLabel: raiderMinSkillForTargMode.ToString(), roundTo: 1); options.Gap(); options.AddLabeledSlider("Settings_MechTargModeChance".Translate(), ref mechanoidTargModeChance, 0, 1, rightAlignedLabel: mechanoidTargModeChance.ToStringPercent(), roundTo: 0.01f); options.Gap(); options.AddLabeledSlider("Settings_BaseManhunterTargModeChance".Translate(), ref baseManhunterTargModeChance, 0, 1, rightAlignedLabel: baseManhunterTargModeChance.ToStringPercent(), roundTo: 0.01f); // End of section GUI.color = defaultColor; // End of settings options.End(); Mod.GetSettings <TargetingModesSettings>().Write(); }
public override void DoSettingsWindowContents(Rect inRect) { Listing_Standard listing = new Listing_Standard(); listing.Begin(inRect); listing.Label("Blood puddles"); listing.GapLine(); listing.Label("Size multiplier: " + settings.PuddleSizeMultiplier); settings.PuddleSizeMultiplier = (int)listing.Slider(settings.PuddleSizeMultiplier, 1f, 10f); listing.Gap(); listing.Label("Footprints"); listing.GapLine(); listing.Label("Filth per stepped in it multiplier - More footprints per each filth your pawn stepped in : " + settings.FilthPerSteppedInItMultiplier + "x"); listing.Label("Filth duration per step in it : " + (int)(HediffComp_Stain_Footprint.LengthPerBloodFilth * settings.FilthPerSteppedInItMultiplier).TicksToSeconds() + " seconds"); settings.FilthPerSteppedInItMultiplier = (int)listing.Slider(settings.FilthPerSteppedInItMultiplier, 1f, 5f); listing.Label("Max filth carried multiplier - Will augment the limit of footprints if pawns keeps on stepping it : " + settings.MaxFilthCarriedMultiplier + "x"); listing.Label("Limit : " + (HediffComp_Stain_Footprint.StainedTicksLimit * settings.MaxFilthCarriedMultiplier).TicksToSeconds() + " seconds"); settings.MaxFilthCarriedMultiplier = (int)listing.Slider(settings.MaxFilthCarriedMultiplier, 1f, 5f); listing.CheckboxLabeled("Red footprints only if injured (Humans only): ", ref settings.RedFootprintOnlyIfInjured); listing.Gap(); listing.Gap(); listing.Label("Safe mod removal"); listing.GapLine(); listing.Label( " 1. Check this if you want to remove the mod" + "\n 2. Load your saved game, wait a few seconds" + "\n 3. Save, preferably in another slot" + "\n 4. Quit and remove the mod" + "\n 5. Load your last save" ); listing.CheckboxLabeled("SafeModRemoval: ", ref settings.SafeRemoval); listing.End(); base.DoSettingsWindowContents(inRect); }
public static void DrawUI(Rect area) { var listingArea = area; listingArea.width = Mathf.Min(460, area.width); Listing_Standard listing = new Listing_Standard(); Widgets.BeginScrollView(listingArea, ref scroll, viewRect); listing.Begin(new Rect(0, 0, listingArea.width - 24, 99999)); listing.Gap(); listing.Label("RFS.Header".Translate()); listing.CheckboxLabeled("RFS.ShowAdvanced".Translate(), ref showAdvanced, "RFS.ShowAdvancedDesc".Translate()); GUI.color = Color.Lerp(Color.red, Color.white, 0.4f); bool reset = listing.ButtonText("Reset All"); GUI.color = Color.white; foreach (var item in GetAllEntries()) { try { if (reset) { item.Reset(); } if (item.IsAdvanced && !showAdvanced) { continue; } item.Draw(listing); } catch (Exception e) { Core.Error($"Exception drawing settings item '{item.Label}':", e); } } float h = listing.CurHeight; listing.End(); Widgets.EndScrollView(); viewRect = new Rect(0, 0, listingArea.width - 25, h); }
public static float LastRealTimeSlowdown; // Unsaved public static void DoSettingsWindowContents(Rect rect) { IEnumerable <SlowdownDegree> allDegrees = Enum.GetValues(typeof(SlowdownDegree)).Cast <SlowdownDegree>(); Listing_Standard modOptions = new Listing_Standard(); modOptions.Begin(rect); modOptions.Gap(20f); modOptions.Label("NFS.ModFunctions".Translate()); // Toggle how much the mod interferes with vanilla TimeSlower foreach (SlowdownDegree degree in allDegrees) { string name = "NFS." + degree.ToString(); string label = name.Translate(); bool active = CurrentModFunction == degree; string tooltip = (name + ".Tooltip").Translate(); if (modOptions.RadioButton(label, active, default, tooltip)) { CurrentModFunction = degree; #if DEBUG Log.Message($"No Forced Slowdown :: [{CurrentModFunction.ToString()}] has been selected."); #endif } } if (CurrentModFunction == SlowdownDegree.DisableGamespeedLock) { modOptions.Gap(60f); // Determine real time seconds timer for Settings.MinSecondsToNextSlowdown Rect TextFieldRect = modOptions.GetRect(Text.LineHeight); Rect labelRect = TextFieldRect.LeftPart(0.75f); Rect inputRect = TextFieldRect.RightPart(0.20f); Widgets.Label(labelRect, "NFS.MinSecondsToNextSlowdown".Translate()); Widgets.DrawHighlightIfMouseover(labelRect); TooltipHandler.TipRegion(labelRect, "NFS.MinSecondsToNextSlowdown.Tooltip".Translate()); Widgets.TextFieldNumeric(inputRect, ref MinSecondsToNextSlowdown, ref minSecondsTextBuffer); } modOptions.End(); }
// Token: 0x06000063 RID: 99 RVA: 0x00004630 File Offset: 0x00002830 public void DoWindowContents(Rect canvas) { float gap = 8f; Listing_Standard listing_Standard = new Listing_Standard(); listing_Standard.ColumnWidth = canvas.width; listing_Standard.Begin(canvas); listing_Standard.Gap(gap); listing_Standard.CheckboxLabeled("Aquarium.DoDeathMsgs".Translate(), ref DoDeathMsgs, null); listing_Standard.Gap(gap); listing_Standard.CheckboxLabeled("Aquarium.AllowTankSounds".Translate(), ref AllowTankSounds, null); listing_Standard.Gap(gap); listing_Standard.CheckboxLabeled("Aquarium.FishMovesAround".Translate(), ref FishMovesAround, "Aquarium.FishMovesAroundTooltip".Translate()); listing_Standard.Gap(gap); listing_Standard.CheckboxLabeled("Aquarium.AllowInspire".Translate(), ref AllowInspire, null); listing_Standard.Gap(gap); checked { listing_Standard.Label("Aquarium.BaseInspChance".Translate() + " " + (int)BaseInspChance, -1f, null); BaseInspChance = (int)listing_Standard.Slider((int)BaseInspChance, 1f, 10f); listing_Standard.Gap(gap); listing_Standard.Label("Aquarium.FishLife".Translate() + " " + (int)FishLife, -1f, null); FishLife = (int)listing_Standard.Slider((int)FishLife, 1f, 3f); listing_Standard.Gap(gap); listing_Standard.Label("Aquarium.DegradeWaterFactor".Translate() + " " + (int)DegradeWaterFactor, -1f, null); DegradeWaterFactor = (int)listing_Standard.Slider((int)DegradeWaterFactor, 50f, 200f); listing_Standard.Gap(gap); listing_Standard.Label("Aquarium.DegradeFoodFactor".Translate() + " " + (int)DegradeFoodFactor, -1f, null); DegradeFoodFactor = (int)listing_Standard.Slider((int)DegradeFoodFactor, 50f, 200f); listing_Standard.Gap(gap); listing_Standard.Label("Aquarium.RespondClean".Translate() + " " + (int)RespondClean, -1f, null); RespondClean = (int)listing_Standard.Slider((int)RespondClean, 25f, 75f); listing_Standard.Gap(gap); listing_Standard.Label("Aquarium.RespondFood".Translate() + " " + (int)RespondFood, -1f, null); RespondFood = (int)listing_Standard.Slider((int)RespondFood, 25f, 75f); listing_Standard.Gap(gap); listing_Standard.CheckboxLabeled("Aquarium.AllowBreed".Translate(), ref AllowBreed, null); listing_Standard.Gap(gap); listing_Standard.Label("Aquarium.BreedChance".Translate() + " " + (int)BreedChance, -1f, null); BreedChance = (int)listing_Standard.Slider((int)BreedChance, 25f, 75f); listing_Standard.Gap(gap); listing_Standard.Gap(gap); listing_Standard.End(); } }
public void DoWindowContents(Rect canvas) { var listing_Standard = new Listing_Standard { ColumnWidth = canvas.width }; listing_Standard.Begin(canvas); listing_Standard.Gap(); listing_Standard.CheckboxLabeled("Brrr.UseBrrr".Translate(), ref UseBrrr); listing_Standard.Gap(2f); listing_Standard.Label("Brrr.UnsafeBrrrSev".Translate() + " " + UnsafeBrrrSev); UnsafeBrrrSev = listing_Standard.Slider(UnsafeBrrrSev, 10f, 30f); listing_Standard.Gap(10f); listing_Standard.CheckboxLabeled("Brrr.UsePhew".Translate(), ref UsePhew); listing_Standard.Gap(2f); listing_Standard.Label("Brrr.UnsafePhewSev".Translate() + " " + UnsafePhewSev); UnsafePhewSev = listing_Standard.Slider(UnsafePhewSev, 10f, 30f); listing_Standard.Gap(10f); listing_Standard.CheckboxLabeled("Brrr.UseYuk".Translate(), ref UseYuk); listing_Standard.Gap(2f); listing_Standard.Label("Brrr.UnsafeYukSev".Translate() + " " + UnsafeYukSev); UnsafeYukSev = listing_Standard.Slider(UnsafeYukSev, 5f, 15f); listing_Standard.Gap(10f); listing_Standard.CheckboxLabeled("Brrr.UseGasp".Translate(), ref UseGasp); listing_Standard.Gap(2f); listing_Standard.Label("Brrr.UnsafeGaspSev".Translate() + " " + UnsafeGaspSev); UnsafeYukSev = listing_Standard.Slider(UnsafeYukSev, 5f, 15f); listing_Standard.Gap(10f); listing_Standard.CheckboxLabeled("Brrr.UseOoh".Translate(), ref UseOoh); listing_Standard.Gap(2f); listing_Standard.Label("Brrr.OohSev".Translate() + " " + OohSev); OohSev = listing_Standard.Slider(OohSev, 10f, 30f); listing_Standard.Gap(10f); listing_Standard.CheckboxLabeled("Brrr.AllowJoy".Translate(), ref AllowJoy); listing_Standard.Gap(2f); listing_Standard.Label("Brrr.JoySev".Translate() + " " + JoySev); JoySev = listing_Standard.Slider(JoySev, 5f, 25f); listing_Standard.Gap(10f); listing_Standard.CheckboxLabeled("Brrr.ApplyAnimals".Translate(), ref ApplyAnimals); listing_Standard.Gap(10f); listing_Standard.CheckboxLabeled("Brrr.AllowUnsafeAreas".Translate(), ref AllowUnsafeAreas); listing_Standard.Gap(2f); listing_Standard.End(); }
public void DoSettingsWindowContents(Rect canvas) { Listing_Standard _Listing_Standard = new Listing_Standard(); _Listing_Standard.ColumnWidth = canvas.width; _Listing_Standard.Begin(canvas); //listing_Standard.set_ColumnWidth(rect.get_width() - 4f); _Listing_Standard.CheckboxLabeled(Translator.Translate("FP_RSLUM_setting_FlatStartingStat"), ref FlatStartingStat, null); _Listing_Standard.Gap(12f); _Listing_Standard.GapLine(12f); _Listing_Standard.Label(Translator.Translate("FP_RSLUM_setting_ColonistPercent") + " : " + ColonistPercent + "%"); // Residents will get this percent of their skill experience. default = 80 ColonistPercent = (int)_Listing_Standard.Slider((float)ColonistPercent, 1f, 200f); _Listing_Standard.Label(":)"); _Listing_Standard.GapLine(12f); _Listing_Standard.Label(Translator.Translate("FP_RSLUM_setting_AnimalEXPPerTick") + " : " + AnimalEXPPerTick); // Animals will get this amount of EXP every 10 seconds. default = 500 AnimalEXPPerTick = (int)_Listing_Standard.Slider((float)AnimalEXPPerTick, 1f, 1200f); _Listing_Standard.GapLine(12f); _Listing_Standard.Label(Translator.Translate("FP_RSLUM_setting_Startingstat_min") + " : " + Startingstat_min); // Residents will get this percent of their skill experience. default = 80 Startingstat_min = (int)_Listing_Standard.Slider((float)Startingstat_min, -50f, 200f); _Listing_Standard.GapLine(12f); _Listing_Standard.Label(Translator.Translate("FP_RSLUM_setting_Startingstat_max") + " : " + Startingstat_max); // Residents will get this percent of their skill experience. default = 80 Startingstat_max = (int)_Listing_Standard.Slider((float)Startingstat_max, -50f, 200f); _Listing_Standard.GapLine(12f); _Listing_Standard.Label(Translator.Translate("FP_RSLUM_setting_KillExpMult") + " : " + KillExpMult.ToString() + "%"); // Residents will get this percent of their skill experience. default = 100 KillExpMult = (int)_Listing_Standard.Slider((float)KillExpMult, 1f, 300f); _Listing_Standard.GapLine(12f); _Listing_Standard.Label(Translator.Translate("FP_RSLUM_setting_KillExpMult") + " : " + KillExpMult.ToString() + "%"); // Residents will get this percent of their skill experience. default = 100 KillExpMult = (int)_Listing_Standard.Slider((float)KillExpMult, 1f, 300f); _Listing_Standard.End(); }
public static void DrawTrainingCard(Rect rect, Pawn pawn) { Text.Font = GameFont.Small; Rect rect2 = new Rect(TrainingCardUtility.TrainabilityLeft, TrainingCardUtility.TrainabilityTop, 30f, 30f); TooltipHandler.TipRegion(rect2, "RenameAnimal".Translate()); if (Widgets.ButtonImage(rect2, TexButton.Rename)) { Find.WindowStack.Add(new Dialog_NamePawn(pawn)); } Listing_Standard listing_Standard = new Listing_Standard(); listing_Standard.Begin(rect); listing_Standard.Label("CreatureTrainability".Translate(new object[] { pawn.def.label }).CapitalizeFirst() + ": " + pawn.RaceProps.trainability.LabelCap, -1f, null); Listing_Standard arg_FE_0 = listing_Standard; string label = "CreatureWildness".Translate(new object[] { pawn.def.label }).CapitalizeFirst() + ": " + pawn.RaceProps.wildness.ToStringPercent(); string wildnessExplanation = TrainableUtility.GetWildnessExplanation(pawn.def); arg_FE_0.Label(label, -1f, wildnessExplanation); if (pawn.training.HasLearned(TrainableDefOf.Obedience)) { Rect rect3 = listing_Standard.GetRect(25f); Widgets.Label(rect3, "Master".Translate() + ": "); rect3.xMin = rect3.center.x; TrainableUtility.MasterSelectButton(rect3, pawn, false); } listing_Standard.Gap(12f); float num = 50f; List <TrainableDef> trainableDefsInListOrder = TrainableUtility.TrainableDefsInListOrder; for (int i = 0; i < trainableDefsInListOrder.Count; i++) { if (TrainingCardUtility.TryDrawTrainableRow(listing_Standard.GetRect(28f), pawn, trainableDefsInListOrder[i])) { num += 28f; } } listing_Standard.End(); }
public void DoWindowContents(Rect inRect) { var list = new Listing_Standard(); list.Begin(inRect); list.CheckboxLabeled( "Cyberization.Settings.Power.Enable".Translate(), ref UsePartPower); list.CheckboxLabeled( "Cyberization.Settings.Maintenance.Enable".Translate(), ref UsePartMaintenance); list.CheckboxLabeled( "Cyberization.Settings.Breakdowns.Enable".Translate(), ref UsePartBreakdowns); if (UsePartPower) { var electricRatioBuffer = ElectricRatio.ToString(); Widgets.TextFieldNumericLabeled( list.GetRect(Text.LineHeight), "Cyberization.Settings.Power.ElectricRatio".Translate(), ref ElectricRatio, ref electricRatioBuffer); list.Label("Cyberization.Settings.Power.SeekPowerPercent".Translate() + ": " + SeekPowerPercent * 100 + "%"); SeekPowerPercent = list.Slider(SeekPowerPercent, 0f, 1f); list.Label("Cyberization.Settings.Power.SeekPowerChargeTo".Translate() + ": " + SeekPowerChargeTo * 100 + "%"); SeekPowerChargeTo = list.Slider(SeekPowerChargeTo, 0f, 1f); } if (UsePartMaintenance) { list.Label("Cyberization.Settings.Maintenance.SeekMaintenancePercent".Translate() + ": " + SeekMaintenancePercent * 100 + "%"); SeekMaintenancePercent = list.Slider(SeekMaintenancePercent, 0f, 1f); list.Label("Cyberization.Settings.Maintenance.SatisfiedMaintenancePercent".Translate() + ": " + SatisfiedMaintenancePercent * 100 + "%"); SatisfiedMaintenancePercent = list.Slider(SatisfiedMaintenancePercent, 0f, 1f); } list.End(); }
protected override void FillTab() { Text.Font = GameFont.Small; Rect rect = new Rect(0f, 20f, size.x, size.y - 20).ContractedBy(10f); listingStandard.Begin(rect); { if (SelPawn.IsTrader()) { FillTabTrader(); } else { FillTabGuest(rect); } } listingStandard.End(); }
public static void DoSettingsWindowContents(Rect rect) { Listing_Standard modOptions = new Listing_Standard(); modOptions.Begin(rect); modOptions.Gap(20f); Rect modifyDistanceRect = modOptions.GetRect(Text.LineHeight); Rect labelRect = modifyDistanceRect.LeftPart(0.75f); Rect inputRect = modifyDistanceRect.RightPart(0.20f); Widgets.Label(labelRect, "PFM.ModifiedDistanceToClose".Translate()); Widgets.DrawHighlightIfMouseover(labelRect); TooltipHandler.TipRegion(labelRect, "PFM.ModifiedDistanceToClose.Tooltip".Translate()); Widgets.TextFieldNumeric(inputRect, ref ModifiedDistanceToClose, ref modifiedDistanceTextBuffer); modOptions.End(); }
public static void DoWindowContents(Rect inRect) { Listing_Standard ls = new Listing_Standard(); ls.Begin(inRect); ls.ColumnWidth = inRect.width / 3.2f; ls.CheckboxLabeled("TM_enableBelcher".Translate(), ref TM_BelcherFlag, null); ls.CheckboxLabeled("TM_enableCarrier".Translate(), ref TM_CarrierFlag, null); ls.CheckboxLabeled("TM_enbaleDynamo".Translate(), ref TM_DynamoFlag, null); ls.CheckboxLabeled("TM_enableMechaniteDrone".Translate(), ref TM_MechaniteDroneFlag, null); ls.CheckboxLabeled("TM_enableOracle".Translate(), ref TM_OracleFlag, null); ls.CheckboxLabeled("TM_enableShredder".Translate(), ref TM_ShredderFlag, null); ls.End(); }
public void DoSettingsWindowContents(Rect inRect) { var listing = new Listing_Standard(); listing.ColumnWidth = 500f; listing.Begin(inRect); string buffer = MaxSupplyDemandChangePercent.ToString(); listing.Label("Limit how much the price can theoretically fluctuate with supply and demand, in percent."); listing.IntEntry(ref MaxSupplyDemandChangePercent, ref buffer); listing.Gap(40); listing.Label("Multiplier for how much supply/demand will affect prices (while staying within the limits). Current value: " + EffectMultiplier.ToString("F2") + "."); EffectMultiplier = listing.Slider(EffectMultiplier, 0f, 5f); listing.End(); }
public override void DoSettingsWindowContents(Rect inRect) { checked { Listing_Standard listing_Standard = new Listing_Standard(); listing_Standard.Begin(inRect); listing_Standard.Label("SyrDoorMatsSlowdown".Translate() + ": " + DoorMatsSettings.slowdown, -1, "SyrDoorMatsSlowdownToolTip".Translate()); listing_Standard.Gap(6f); DoorMatsSettings.slowdown = (int)listing_Standard.Slider(GenMath.RoundTo(DoorMatsSettings.slowdown, 5), 0, 100); listing_Standard.Gap(24f); if (listing_Standard.ButtonText("SyrDoorMatsDefaultSettings".Translate(), "SyrDoorMatsDefaultSettingsTooltip".Translate())) { DoorMatsSettings.slowdown = 40; } listing_Standard.End(); settings.Write(); } }