Esempio n. 1
0
    LightingPalette ParseDataToLightingPalette(LightingPalette temp, string[] data)
    {
        int i = 1;

        temp.DirectionalLightColor = ParseStringToColor(data[i++]);
        temp.FogColor          = ParseStringToColor(data[i++]);
        temp.LinearFogStart    = float.Parse(data[i++]);
        temp.LinearFogEnd      = float.Parse(data[i++]);
        temp.AmbientLightColor = ParseStringToColor(data[i++]);

        temp.BgColor = ParseStringToColor(data[i++]);

        //temp.FloorDiffuseColor =      ParseColor(data[i++]);
        temp.FloorDyeColor1 = ParseStringToColor(data[i++]);
        temp.FloorDyeColor2 = ParseStringToColor(data[i++]);
        //temp.FloorReflectionColor =   ParseColor(data[i++]);
        temp.FloorEmissionColor = ParseStringToColor(data[i++]);

        temp.OutsideWallLightColor = ParseStringToColor(data[i++]);
        temp.PillarLightColor1     = ParseStringToColor(data[i++]);
        temp.PillarLightColor2     = ParseStringToColor(data[i++]);
        temp.WallEmissionColor1    = ParseStringToColor(data[i++]);
        temp.WallEmissionColor2    = ParseStringToColor(data[i++]);
        temp.PropEmissionColor1    = ParseStringToColor(data[i++]);
        temp.PropEmissionColor2    = ParseStringToColor(data[i++]);
        temp.GateEmissionColor1    = ParseStringToColor(data[i++]);

        return(temp);
    }
Esempio n. 2
0
 void InitializePaletteList()
 {
     if (PaletteList.Count < 9) // only recreate the list, if there is no enough elemets in the list
     {
         PaletteList.Clear();
         Debug.Log("!!!!!! InitializePaletteList: PaletteList " + PaletteList.Count);
         for (int i = 0; i < 9; i++)
         {
             LightingPalette currentPalette = new LightingPalette();
             PaletteList.Add(currentPalette);
         }
     }
 }
Esempio n. 3
0
    // read scene lighting data from a file
    void ReadFromFile()
    {
        string       path   = "Assets/Resources/ScenePalette.txt";
        StreamReader reader = new StreamReader(path);
        string       text   = reader.ReadToEnd();

        string[] paletteText = text.Split("\n"[0]);

        PaletteList.Clear();         // clear PaletteList first
        for (int i = 2; i < 11; i++) // how many lines(should be 9), each line = 1 palette
        {
            LightingPalette currentPalette = new LightingPalette();
            string[]        paletteData    = (paletteText[i].Trim()).Split('\t');
            PaletteList.Add(ParseDataToLightingPalette(currentPalette, paletteData));
        }

        Debug.Log("!!!!!!!!!!! Get lighting data from file done !!!!!!!!!!!!!!");
    }