public void InitLevel(int levelId, int heroId) { // 关卡数据配置 m_levelCSV = Game.gameCSV.GetData <CSV_Level>(levelId); levelInfo = LevelInfo.Create(m_levelCSV.scene); hero = Hero.Create(heroId); monsters = new List <Monster>(); heroCamera = Game.gameCamera.heroCamera; // 默认区域索引 areaIndex = 1; // 相机初始化 heroCamera.Initialize(); // 环境相关 environment = new LevelEnvironment(); // 天空盒 Game.gameCamera.SetSkybox(m_levelCSV.skybox); // event levelInfo.OnLoadedAreaHandler += OnLoadedAreaHandler; levelInfo.OnEnterAreaHandler += OnEnterAreaHandler; levelInfo.OnStayAreaHandler += OnStayAreaHandler; levelInfo.OnExitAreaHandler += OnExitAreaHandler; // init levelInfo.InitEnvironment(environment); }
void Start() { Debug.Log("GameController.Start"); m_levelEnvironment = m_levelEnvironmentGO.GetComponent <LevelEnvironment>(); m_levelEntities = m_levelEntitiesGO.GetComponent <LevelEntities>(); m_levelEnvAnimator = m_levelEnvironmentGO.GetComponent <Animator>(); m_score = m_scoreGO.GetComponent <TextMesh>(); m_paddleNrText = m_paddleNrTextGO.GetComponent <TextMesh>(); m_levelEnvironment.SetLevelNumber(m_levelNumber); LoadConfig(); }
private void AttachStateManagers() { StateMgr.AddGameState(currentPlayer); FloatingTextMgr = new FloatingTextManager(this); StateMgr.AddGameState(FloatingTextMgr); LevelEnv = new LevelEnvironment(); StateMgr.AddGameState(LevelEnv); AlertMessageMgr = new AlertMessageManager(this, 0.5f); StateMgr.AddGameState(AlertMessageMgr); SpectatorActionMgr = new SpectatorActionsManager(); StateMgr.AddGameState(SpectatorActionMgr); ScreenShakingMgr = new ScreenShakingManager(this); StateMgr.AddGameState(ScreenShakingMgr); }