// Use this for initialization void Start() { redimage = GameObject.Find("redzone").GetComponent <Image>(); audiosource = this.GetComponent <AudioSource>(); rigidbody2D = this.GetComponent <Rigidbody2D>(); //下に降りてくる向き dir = new Vector2(0, -1.0f); score = GameObject.Find("Score"); Sscript = score.GetComponent <Score>(); Wave = GameObject.Find("Stage"); wscript = Wave.GetComponent <Stage3_Wave>(); banimator = this.GetComponent <Animator>(); dbw = banimator.GetInteger("damage"); LW = GameObject.Find("LPoint"); RW = GameObject.Find("RPoint"); lwscript = LW.GetComponent <LeftW>(); rwscript = RW.GetComponent <RightW>(); }
// Update is called once per frame void Update() { if (PlayerPrefs.HasKey("Up")) { UpW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Up")); } if (PlayerPrefs.HasKey("UpAlt")) { UpAltW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("UpAlt")); } if (PlayerPrefs.HasKey("UpAlt2")) { UpAlt2W = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("UpAlt2")); } if (PlayerPrefs.HasKey("Left")) { LeftW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Left")); } if (PlayerPrefs.HasKey("LeftAlt")) { LeftAltW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("LeftAlt")); } if (PlayerPrefs.HasKey("Right")) { RightW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Right")); } if (PlayerPrefs.HasKey("RightAlt")) { RightAltW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("RightAlt")); } if (PlayerPrefs.HasKey("ESC")) { ESCW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ESC")); } if (PlayerPrefs.HasKey("F1")) { F1W = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("F1")); } skok1.text = UpW.ToString(); skok2.text = UpAltW.ToString(); skok3.text = UpAlt2W.ToString(); left4.text = LeftW.ToString(); left5.text = LeftAltW.ToString(); right6.text = RightW.ToString(); right7.text = RightAltW.ToString(); ESC.text = ESCW.ToString(); F1.text = F1W.ToString(); if (scena.name != "Menu") { ESCPocz.text = ESCW.ToString() + "."; F1Pocz.text = F1W.ToString() + "."; } }