Esempio n. 1
0
        public override void CheckRange(Player player, GameTime gameTime)
        {
            if (Game1.CurrentTime - LastSwarm > SwarmCooldown)
              {
            float distToPlayer = player.DrawBox.Center.Distance(DrawBox.Center);
            if (distToPlayer < ATTACK_RANGE)
            {
              AttachToPlayer(player);

              if (State == LeechStates.Normal)
            Game1.EventMan.Notify(Events.PlayerSwarmedByLeeches, this);

              State = LeechStates.Attack;
            }
              }
        }
Esempio n. 2
0
        public Leech(Vector2 position)
        {
            HostileType = (int)HostilesTypes.Leech;

              Position = position;

              State = LeechStates.Normal;

              DrawBox = new Rectangle(0, 0, 70, 25);
              HitboxSrc = new Rectangle(5, 5, 60, 16);

              Textures = new Texture2D[]
              {
            Sprites.GetTexture("Temp/leech"),
            Sprites.GetTexture("Temp/leech")
              };

              Game1.EventMan.Register(Events.ShakeReleased, ShakeReleased);

              UpdateDrawbox();
        }
Esempio n. 3
0
 public void ShakeReleased(object playerObj)
 {
     LastSwarm = Game1.CurrentTime;
       State = LeechStates.Normal;
 }