void ActiveAKill() { if (KillsToBeAdded.Count != 0) { bool test = true; foreach (Kill aKill in Kills) { if (!aKill.MoveFinished) { test = false; break; } } if (test) { //Move down everything foreach (Kill aKill in Kills) { aKill.MoveDown(); } Kill kill = KillsToBeAdded[0]; Panel.AddChild(kill); Kills.Add(kill); KillsToBeAdded.Remove(kill); kill.Active(); } } }
public void Display(ChampionTypes?killer, ChampionTypes?killed, bool FirstIsAlly) { Kill kill = new Kill(killer, killed, FirstIsAlly, ChampionsInfo); kill.Position = new Vector2(Kill.Width + ScreenOffset, 0); kill.Alpha = 0; KillsToBeAdded.Add(kill); }