public static void SetupMobiles() { BaseCreature next = new Gareth(); next.MoveToWorld(new Point3D(2023, 2841, 20), Map.Trammel); next.Home = next.Location; next.RangeHome = 5; next = new Gareth(); next.MoveToWorld(new Point3D(2023, 2841, 20), Map.Felucca); next.Home = next.Location; next.RangeHome = 5; next = new Dierdre(); next.MoveToWorld(new Point3D(1442, 1600, 20), Map.Felucca); next.Home = next.Location; next.RangeHome = 40; next = new Jason(); next.MoveToWorld(new Point3D(610, 2197, 0), Siege.SiegeShard ? Map.Felucca : Map.Trammel); next.Home = next.Location; next.RangeHome = 40; next = new Kevin(); next.MoveToWorld(new Point3D(2464, 439, 15), Siege.SiegeShard ? Map.Felucca : Map.Trammel); next.Home = next.Location; next.RangeHome = 40; next = new Maribel(); next.MoveToWorld(new Point3D(1443, 1701, 0), Siege.SiegeShard ? Map.Felucca : Map.Trammel); next.Home = next.Location; next.RangeHome = 40; next = new Nelson(); next.MoveToWorld(new Point3D(3441, 2623, 36), Siege.SiegeShard ? Map.Felucca : Map.Trammel); next.Home = next.Location; next.RangeHome = 40; next = new Sean(); next.MoveToWorld(new Point3D(2442, 471, 15), Map.Felucca); next.Home = next.Location; next.RangeHome = 40; next = new Walton(); next.MoveToWorld(new Point3D(610, 2197, 0), Map.Felucca); next.Home = next.Location; next.RangeHome = 40; }
// Start is called before the first frame update void Start() { vidaKevin = GameObject.FindGameObjectWithTag("Player").GetComponent <Kevin>(); }