static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 7); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @isLocal = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Vector3 @finalPos = new UnityEngine.Vector3(); if (ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder != null) { ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder.ParseValue(ref @finalPos, __intp, ptr_of_this_method, __mStack, true); } else { @finalPos = (UnityEngine.Vector3) typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); } ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Vector3 @middlePos = new UnityEngine.Vector3(); if (ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder != null) { ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder.ParseValue(ref @middlePos, __intp, ptr_of_this_method, __mStack, true); } else { @middlePos = (UnityEngine.Vector3) typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); } ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityEngine.Vector3 @fromPos = new UnityEngine.Vector3(); if (ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder != null) { ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder.ParseValue(ref @fromPos, __intp, ptr_of_this_method, __mStack, true); } else { @fromPos = (UnityEngine.Vector3) typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); } ptr_of_this_method = ILIntepreter.Minus(__esp, 5); UnityEngine.GameObject @cell = (UnityEngine.GameObject) typeof(UnityEngine.GameObject).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 6); System.Single @during = *(float *)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 7); System.Single @delay = *(float *)&ptr_of_this_method->Value; var result_of_this_method = new Johny.Action.ActionCellBornMove(@delay, @during, @cell, @fromPos, @middlePos, @finalPos, @isLocal); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *SetFinishHandler_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Action <Johny.Action.ActionCellBornMove.FinishStatus> @handler = (System.Action <Johny.Action.ActionCellBornMove.FinishStatus>) typeof(System.Action <Johny.Action.ActionCellBornMove.FinishStatus>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); Johny.Action.ActionCellBornMove instance_of_this_method = (Johny.Action.ActionCellBornMove) typeof(Johny.Action.ActionCellBornMove).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetFinishHandler(@handler); return(__ret); }