public void SetData(ItemForEdit gd) { this.gd = gd; if (gd != null) { transform.GetComponentInChildren <Text>().text = gd.name; } }
public void SetData(ItemForEdit gd) { txtName.text = gd.name; txtInfo.text = gd.name + "的描述说明。"; }
public void UI_Show(ItemForEdit gd) { SetData(gd); gameObject.SetActive(true); }
void OnNodeUI(NodeForEdit node) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("-", GUILayout.Width(20))) { if (EditorUtility.DisplayDialog("提示", "确定要删除节点马?", "是", "否")) { map.nodes.Remove(node); } } GUILayout.Label("名称:", GUILayout.Width(60)); node.name = EditorGUILayout.TextField(node.name); EditorGUILayout.EndHorizontal(); UnityEngine.Object obj = node.transMap; obj = EditorGUILayout.ObjectField(obj, typeof(MapForEdit)); node.transMap = (MapForEdit)obj; if (node.transMap != null) { List <string> list = new List <string>(node.transMap.nodes.Count); int selIdx = 0; for (int i = 0; i < node.transMap.nodes.Count; i++) { NodeForEdit dnd = node.transMap.nodes[i]; list.Add(dnd.name + "_" + dnd.id); if (dnd.id == node.transId) { selIdx = i; } } selIdx = EditorGUILayout.Popup(selIdx, list.ToArray()); if (selIdx >= 0) { node.transId = node.transMap.nodes[selIdx].id; } } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(GetNodeString(map.FindRoad(node, NodeForEdit.MoveDir.WN)), GUILayout.Width(60), GUILayout.Height(60))) { LinkNode(node, NodeForEdit.MoveDir.WN); } if (GUILayout.Button(GetNodeString(map.FindRoad(node, NodeForEdit.MoveDir.N)), GUILayout.Width(60), GUILayout.Height(60))) { LinkNode(node, NodeForEdit.MoveDir.N); } if (GUILayout.Button(GetNodeString(map.FindRoad(node, NodeForEdit.MoveDir.EN)), GUILayout.Width(60), GUILayout.Height(60))) { LinkNode(node, NodeForEdit.MoveDir.EN); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(GetNodeString(map.FindRoad(node, NodeForEdit.MoveDir.W)), GUILayout.Width(60), GUILayout.Height(60))) { LinkNode(node, NodeForEdit.MoveDir.W); } GUILayout.Label(GetNodeString(node), f1, GUILayout.Width(60), GUILayout.Height(60)); if (GUILayout.Button(GetNodeString(map.FindRoad(node, NodeForEdit.MoveDir.E)), GUILayout.Width(60), GUILayout.Height(60))) { LinkNode(node, NodeForEdit.MoveDir.E); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(GetNodeString(map.FindRoad(node, NodeForEdit.MoveDir.WS)), GUILayout.Width(60), GUILayout.Height(60))) { LinkNode(node, NodeForEdit.MoveDir.WS); } if (GUILayout.Button(GetNodeString(map.FindRoad(node, NodeForEdit.MoveDir.S)), GUILayout.Width(60), GUILayout.Height(60))) { LinkNode(node, NodeForEdit.MoveDir.S); } if (GUILayout.Button(GetNodeString(map.FindRoad(node, NodeForEdit.MoveDir.ES)), GUILayout.Width(60), GUILayout.Height(60))) { LinkNode(node, NodeForEdit.MoveDir.ES); } EditorGUILayout.EndHorizontal(); GUILayout.Label("这里有:"); for (int i = node.items.Count - 1; i >= 0; i--) { if (node.items[i] == null) { node.items.RemoveAt(i); continue; } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("-", GUILayout.Width(20))) { if (EditorUtility.DisplayDialog("提示", "要删除物品吗?", "是", "否")) { node.items.RemoveAt(i); continue; } } node.items[i].name = EditorGUILayout.TextField(node.items[i].name); GUILayout.Label("[" + node.items[i].id + "]"); EditorGUILayout.EndHorizontal(); } ItemTypes selItem = (ItemTypes)EditorGUILayout.EnumPopup(ItemTypes.新物品); if (selItem != ItemTypes.新物品) { ItemForEdit item = new ItemForEdit(GetNewId(), selItem); node.items.Add(item); } for (int i = node.npcs.Count - 1; i >= 0; i--) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("-", GUILayout.Width(20))) { if (EditorUtility.DisplayDialog("提示", "要删NPC吗?", "是", "否")) { node.npcs.RemoveAt(i); } } node.npcs[i].name = EditorGUILayout.TextField(node.npcs[i].name); GUILayout.Label("[" + node.npcs[i].id + "]"); EditorGUILayout.EndHorizontal(); } if (GUILayout.Button("新NPC")) { NpcForEdit npc = new NpcForEdit(GetNewId(), "NewNpc"); node.npcs.Add(npc); } }