void Update() { if (checkForInteractables) { RaycastHit hit; Vector3 origin = transform.position + (Vector3.up * 1.5f); var didHit = Physics.Raycast(origin, transform.forward, out hit, checkDistance, layersToCheck); if (didHit) { var tmp = hit.collider.GetComponent <InteractableSystem>(); if (tmp != currentInteractable) { currentInteractable = tmp; if (currentInteractable != null) { currentInteractable.SetOutlinesEnabled(true); } } } else { if (currentInteractable != null) { currentInteractable.SetOutlinesEnabled(false); } currentInteractable = null; } } }
void Start() { heroRuntime = new HeroRuntime(GetComponent <SaveGameIdSystem>().SaveGameId, null, null); var gameSystem = FindObjectOfType <GameSystem>(); gameSystem.heroes.Add(this); interactableSystem = GetComponent <InteractableSystem>(); rewiredPlayer = ReInput.players.GetPlayer(0); }
public InteractableEvent(InteractableSystem sender, InteractableSystem receiver, EInteractType interactType) { this.sender = sender; this.receiver = receiver; this.interactType = interactType; }