// Use this for initialization void Start() { //tree.ResetAllNodeParent(); tree.Initialize(); tree.DFS(Application.loadedLevelName); isi = InterSceneImage.singleton; //tree.ResetTree(); }
// Use this for initialization void Start() { myTextMeshRenderer = GetComponent <SpriteRenderer>(); desiredColor = Color.white; IImage = InterSceneImage.singleton; }
private new void Awake() { singleton = this; }