//Tool LastTool = Tool.None;

    void OnEnable()
    {
        myTarget = (InputDeviceController)target;

        //LastTool = Tools.current;
        //Tools.current = Tool.None;
    }
 void Awake()
 {
     if (control == null)
     {
         DontDestroyOnLoad(gameObject);
         control = this;
     }
     else if (control != this)
     {
         Destroy(gameObject);
     }
 }
 private void Awake()
 {
     i = this;
 }