Esempio n. 1
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 public GameRenderer(IPlayerRenderer playerRenderer,
                     IWorldRenderer worldRenderer,
                     ILightMapRenderer lightMapRenderer,
                     IUpdateResolver <IEntity> updateResolver)
 {
     _playerRenderer   = playerRenderer;
     _worldRenderer    = worldRenderer;
     _lightMapRenderer = lightMapRenderer;
     _updateResolver   = updateResolver;
 }
Esempio n. 2
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 public PlayerCreator(
     IGameWorld gameWorld,
     GameScreenUserInterfaceController interfaceController,
     Camera camera,
     IUpdateResolver <IEntity> updateResolver)
 {
     _gameWorld           = gameWorld;
     _interfaceController = interfaceController;
     _camera         = camera;
     _updateResolver = updateResolver;
 }
Esempio n. 3
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 public ItemPickerComponent(IWorldItemSet worldItemSet, IUpdateResolver <IEntity> updateResolver)
 {
     _worldItemSet   = worldItemSet;
     _updateResolver = updateResolver;
 }
Esempio n. 4
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 public ActiveUpdater(IVersionProvider currentVersionProvider, IVersionProvider serverVersionProvider, IUpdateResolver updateResolver)
 {
     _currentVersionProvider = currentVersionProvider;
     _serverVersionProvider = serverVersionProvider;
     _updateResolver = updateResolver;
 }