public void Setup(SignalBus signalBus, IUcSignalrProxy signalrProxy, IGameManager gameManager) { this._signalBus = signalBus; this._signalrProxy = signalrProxy; this._gameManager = gameManager; this._signalBus.Subscribe <ConnectedSignal>(this.OnConnected); }
public void Setup(IGameManager gameManager, IUcSignalrProxy signalrProxy) { this._gameManager = gameManager; this._signalrProxy = signalrProxy; }
public void Setup(SignalBus signalBus, IUcSignalrProxy signalrProxy, IUnityMainThreadDispatcher unityMainThreadDispatcher) { this._signalBus = signalBus; this._signalrProxy = signalrProxy; this._unityMainThreadDispatcher = unityMainThreadDispatcher; }