private void Awake() { _textField = GetComponent <TextMeshProUGUI>(); _textEvents = _textEventsGO.GetComponent <ITextInteractionListener>(); _textEvents.OnTextChangeInvoked += ChangeText; }
private void Start() { _textEvents = FindObjectOfType <ControllerHolder>().TextInteractionListener; _textEvents.OnTextChangeInvoked += ChangeText; }