public SpriteAtlasFactory(ISpriteAtlasSettings atlasSettings) { _atlasSettings = atlasSettings; }
public SplitTextureFactory(ITextureSplitter textureSplitter, ISpriteAtlasSettings atlasSettings) { _textureSplitter = textureSplitter; _atlasSettings = atlasSettings; }
public SpriteAssetFactory(ISpriteAtlasSettings settings) { _settings = settings; }