public IDisposable Subscribe(IObserver <ShotInfo> observer) { return(delayTimer .Do(invokeInfo => shot.Start()) .SelectMany(shot) .Subscribe(observer)); }
public void Start() { if (isStartIgnoring) { return; } shot.Start(); isStartIgnoring = true; }
public void StartShooting() { shot.Start(); }
public void Start() { shot.Start(); }
public void Start() { shot.Start(); hasStarted = true; }