Esempio n. 1
0
        public CardViewHelper(ISectorView sectorView, bool supportSelectionBox)
        {
            this.sectorView = sectorView;
              this.supportSelectionBox = supportSelectionBox;

              sectorView.CardContainer.GiveFeedback += new GiveFeedbackEventHandler(sectorView_GiveFeedback);
              sectorView.CardContainer.Click += new EventHandler(sectorView_Click);
              sectorView.CardContainer.MouseDown += new MouseEventHandler(sectorView_MouseDown);
              sectorView.CardContainer.MouseUp += new MouseEventHandler(sectorView_MouseUp);
              sectorView.CardContainer.MouseMove += new MouseEventHandler(sectorView_MouseMove);

              if(supportSelectionBox)
              {
            pnlSelectionBox = new TransparentLabel();
            pnlSelectionBox.Visible = false;
            pnlSelectionBox.BorderStyle = BorderStyle.FixedSingle;
            sectorView.CardContainer.Controls.Add(pnlSelectionBox);
              }
        }
Esempio n. 2
0
        static bool TryGetSectorValidCardPositions(ISectorView sectorView, CardPositionOffset offset, int positionAmount, out List<CardPosition> cardPositions)
        {
            cardPositions = new List<CardPosition>();
              bool valid = true;
              if(sectorView is StaticFreeSectorView)
              {
            Rectangle cardRect = CardMetricsService.CardRect(CardStyleBehaviorsService.BEHAVIORS_SMALL);

            StaticFreeSectorView staticFreeSectorView = (StaticFreeSectorView)sectorView;
            Point startPoint = new Point();
            startPoint.X = (staticFreeSectorView.Width / 2) - (cardRect.Width / 2);
            startPoint.Y = (staticFreeSectorView.Height / 3) - (cardRect.Height / 2);
            List<PointF> normalizedPoints;
            valid = staticFreeSectorView.TryGetValidCardPositions(startPoint, positionAmount, new List<CardView>(), out normalizedPoints);
            if(valid)
            {
              for(int i = 0; i < positionAmount; i++)
              {
            int z = offset == CardPositionOffset.Top ? i : sectorView.CardViews.Count + i;
            cardPositions.Add(new CardPosition(normalizedPoints[i].X, normalizedPoints[i].Y, z));
              }
            }
              }
              else
              {
            for(int i = 0; i < positionAmount; i++)
              cardPositions.Add(new CardPosition(0, 0, offset == CardPositionOffset.Top ? i : sectorView.CardViews.Count + i));
              }
              return valid;
        }