public override void OnGrab(IPullProvider pullProvider) { state = State.Grabbed; this.pullProvider = pullProvider; delta = Vector3.zero; gameObject.layer = LayerMask.NameToLayer("IgnorePlayer"); Grabbed.Invoke(); }
public override void OnGrab(IPullProvider pullProvider) { this.pullProvider = pullProvider; grabbed = true; Grabbed.Invoke(); }
public abstract void OnGrab(IPullProvider pullProvider);