public Engine(IRenderer renderer, IParticleOperator particleOperator, List <Particle> particles = null, int waitMs = 1000)
        {
            this.renderer         = renderer;
            this.particleOperator = particleOperator;
            this.waitMsPerTick    = waitMs;

            if (particles != null)
            {
                this.particles = particles;
            }
            else
            {
                this.particles = new List <Particle>();
            }
        }
Esempio n. 2
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        public Engine(IRenderer renderer, IParticleOperator particleOperator, List<Particle> particles = null, int waitMs = 1000)
        {
            this.renderer = renderer;
            this.particleOperator = particleOperator;
            this.waitMs = waitMs;

            if (particles != null)
            {
                this.particles = particles;
            }
            else
            {
                this.particles = new List<Particle>();
            }
        }
Esempio n. 3
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        public Engine(IRenderer renderer, IParticleOperator particleOperator, int sleepTimeMs, List<Particle> particles = null)
        {
            this.renderer = renderer;
            this.particleOperator = particleOperator;
            this.sleepTimeMs = sleepTimeMs;

            if (particles != null)
            {
                this.particles = particles;
            }
            else
            {
                this.particles = new List<Particle>();
            }
        }
Esempio n. 4
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        public static bool TryCreateOperator(string name, IKeyValueCollection operatorInfo, out IParticleOperator @operator)
        {
            if (OperatorDictionary.TryGetValue(name, out var factory))
            {
                @operator = factory(operatorInfo);
                return(true);
            }

            @operator = default;
            return(false);
        }
Esempio n. 5
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 public FieldEngine(IRenderer renderer, IParticleOperator particleOperator, int sleepTimeMs, ParticleRepeller repeller, List<Particle> particles = null)
     : base(renderer, particleOperator, sleepTimeMs, particles)
 {
     this.repeller = repeller;
 }