Esempio n. 1
0
    public void Enter(PlayerMachine.Data playerControll)
    {
        data          = playerControll;
        data.distance = 0;

        var gui = Object.FindObjectOfType <GUIControll>();

        gui.GUIEnabled.mission.Distance.SetActive(false);

        SetWeapons();
        IPS_RangeFunction.DrawRange(data, GetMinRange(), data.agent.transform.position);
        AttackCost();
        result = null;
    }
Esempio n. 2
0
    public void Enter(PlayerMachine.Data playerControll)
    {
        result    = null;
        data      = playerControll;
        item      = (IThrow)data.character.Equipment.ItemSlots.Items[data.slotIndex].item;
        data.cost = 1;
        data.lineRender[0].enabled = false;
        data.lineRender[1].enabled = false;
        data.lineRender[2].enabled = false;
        var gui = Object.FindObjectOfType <GUIControll>();

        gui.GUIEnabled.mission.Distance.SetActive(false);
        ColorLine(Color.white);
        IPS_RangeFunction.DrawRange(data, item.Battle.range, data.agent.transform.position);
    }